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The Third International Conference on Internet and Web Applications and Services

ICIW 2008

June 8-13, 2008 - Athens, Greece


Call for Papers

The Third International Conference on Internet and Web Applications and Services) continues a series of co-located events that covers the complementary aspects related to designing and deploying of applications based on IP&Web techniques and mechanisms.

ICIW 2008 comprises five complementary tracks. They focus on Web technologies, design and development of Web-based applications, and interactions of these applications with other types of systems. Management aspects related to these applications and challenges on specialized domains are aided at too. Evaluation techniques and standard position on different aspects are part of the expected agenda.   

Internet and Web-based technologies led to new frameworks, languages, mechanisms and protocols for Web applications design and development. Interaction between web-based applications and classical applications requires special interfaces and exposes various performance parameters.

Web Services and applications are supported by a myriad of platforms, technologies, and mechanisms for syntax (mostly XML-based) and semantics (Ontology, Semantic Web). Special Web Services based applications such as e-Commerce, e-Business, P2P, multimedia, and GRID enterprise-related, allow design flexibility and easy to develop new services. The challenges consist of service discovery, announcing, monitoring and management; on the other hand, trust, security, performance and scalability are desirable metrics under exploration when designing such applications.

Entertainment systems became one of the most business-oriented and challenging area of distributed real-time software applications’ and special devices’ industry. Developing entertainment systems and applications for a unique user or multiple users requires special platforms and network capabilities.

Particular traffic, QoS/SLA, reliability and high availability are some of the desired features of such systems. Real-time access raises problems of user identity, customized access, and navigation.
Particular services such interactive television, car/train/flight games, music and system distribution, and sport entertainment led to ubiquitous systems. These systems use mobile, wearable devices, and wireless technologies.

Interactive game applications require particular methodologies, frameworks, platforms, tools and languages.  State-of-the-art games today can embody the most sophisticated technology and the most fully developed applications of programming capabilities available in the public domain.

The impact on millions of users via the proliferation of peer-to-peer (P2P) file sharing networks such as eDonkey, Kazaa and Gnutella was rapidly increasing and seriously influencing business models (online services, cost control) and user behavior (download profile). An important fraction of the Internet traffic belongs to P2P applications.

P2P applications run in the background of user’s PCs and enable individual users to act as
downloaders, uploaders, file servers, etc. Designing and implementing P2P applications raise particular requirements. On the one hand, there are aspects of programming, data handling, and intensive computing applications; on the other hand, there are problems of special protocol features and networking, fault tolerance, quality of service, and application adaptability

Additionally, P2P systems require special attention from the security point of view. Trust, reputation, copyrights, and intellectual property are also relevant for P2P applications.

On-line communications frameworks and mechanisms allow distribute the workload, share business process, and handle complex partner profiles. This requires protocols supporting interactivity and real-time metrics.

Collaborative systems based on online communications support collaborative groups and are based on the theory and formalisms for group interactions. Group synergy in cooperative networks includes online gambling, gaming, and children groups, and at a larger scale, B2B and B2P cooperation.

Collaborative systems allow social networks to exist; within groups and between groups there are problems of privacy, identity, anonymity, trust, and confidentiality. Additionally, conflict, delegation, group selection, and communications costs in collaborative groups have to be monitored and managed.

Building online social networks requires mechanism on popularity context, persuasion, as well as technologies, techniques, and platforms to support all these paradigms.

We solicit research and industrial contributions. ICIW 2008 will offer tutorials, plenary sessions, and panel sessions. The ICIW 2008 Proceedings will be published by IEEE Computer Society Conference Publishing Services and posted on IEEE Xplore Digital Library.

The ICIW 2008 will have the following tracks:

IWAS

Internet and Web-based Applications and Services

WSSA

Web Services-based Systems and Applications

ENSYS Entertainment Systems
P2PSA P2P Systems and Applications
ONLINE Online Communications, Collaborative Systems, and Social Networks

TOPICS OF SPECIAL INTEREST (but not limited to)

IWAS : Internet and Web-based Applications and Services

Web technologies, frameworks, languages, mechanisms 
Web applications design and development
Interaction with/from Web-based applications
Web-based applications’ features
Management of Web-based applications 
Evaluation of Web applications
Specialized Web applications
Aggregating multimedia documents
E-business, appliances, and services
IP Grid Management and Grid Services
IP-based convergent solutions and next generation networks
Standards, case studies and special groups on web-based applications

WSSA :  Web Services-based Systems and Applications

Web services foundation, architectures, frameworks, languages 
Web services architecture and business continuity 
Special Web services mechanisms
Semantic Web, Ontology, and Web services 
Web service applications
Data Management aspects in Web Services
Autonomic e-Business integration and collaboration
Web service based Grid computing and P2P computing
Web services based applications for e-Commerce
Multimedia applications using Web Services
Automatic computing for Web services
Web services challenges on trust, security, performance, scalability
Enterprise Web services
Web services discovery, announcing, monitoring and management
Platforms, technologies, mechanisms and case studies
Grid architectures, middleware and toolkits

ENSYS: Entertainment Systems

Developing entertainment systems and applications 
Platforms for entertainment systems 
Speech technology & its usability for entertainment systems 
Networking requirements for entertainment systems
Traffic generated by entertainment applications
QoS/SLA on entertainment systems
Reliability and high availability of entertainment systems
Identify aspects in entertainment systems
Real-time access to entertainment systems
Customized access entertainment systems
Navigation and entertainment systems
Integration and interoperability aspects in entertainment systems
Entertainment systems and applications
Networking and system support for entertainment systems
Wireless and mobile technologies for entertainment
Wireless multimedia for entertainment
Systems for music and movie distribution
Games on mobile and resource-constrained devices
Mobile video entertainment systems
Car/flight/train entertainment systems
Ubiquitous entertainment systems
Interactive television
Technologies for sport and entertainment
WiFi wireless home entertainment systems
Wearable technologies for entertainment 

P2PSA: P2P Systems and Applications

P2P architectures, techniques, paradigms
P2P programming and data handling 
P2P security features
Data and compute intensive applications 
P2P networks and protocols
P2P management
P2P Trust and reputation management
Fault tolerance in P2P, quality of availability, accounting in P2P
Self-adaptiveness in P2P overlay networks
Self-configurable P2P systems
Case studies, benchmarking
Copyright and intellectual property,
Electronic marketplace, Digital asset management and trading systems
Platforms, environments, testbeds

ONLINE: Online Communications, Collaborative Systems, and Social Networks

Theory, frameworks, mechanisms, and tools for online communication
Methodologies and languages for on-line communications
Web services and XML use for online communications
Tools for assessing online work, distributed workload
Shared business processes
Collaborative groups and systems
Theory and formalisms of group interactions
Group synergy in cooperative networks
Online gambling, gaming, children groups
Identity features, risks, jurisdiction for online communications
Specifics emergency and e-coaching on online communications
B2B and B2E cooperation
Privacy, identify, security on online communications
Individual anonymity, group trust, and confidentiality on online groups
Conflict, delegation, group selection
Community costs in collaborative groups 
Building online social networks with popularity contexts, persuasion, etc.
Technology support for collaborative systems
Techniques, mechanisms, and platforms for remote cooperation

INSTRUCTION FOR THE AUTHORS

The ICIW 2008 Proceedings will be published by IEEE Computer Society Conference Publishing Services and on-line via IEEE XPlore Digital Library. IEEE will index the papers with major indexes.

Important deadlines:

Submission deadline January 20, 2008 January 30, 2008
Notification February 25, 2008 March 1, 2008
Registration and camera ready March 15, 2008 March 18, 2008

Only .pdf or .doc files will be accepted for paper submission. All received papers will be acknowledged via the EDAS system.

Final author manuscripts will be 8.5" x 11" (two columns IEEE format), not exceeding 6 pages; max 4 extra pages allowed at additional cost. The formatting instructions can be found on the Instructions page. Helpful information for paper formatting can be found on the here.

Once you receive the notification of paper acceptance, you will be provided by the IEEE CS Press an online author kit with all the steps an author needs to follow to submit the final version. The author kits URL will be included in the letter of acceptance.

Technical marketing/business/positioning presentations

The conference initiates a series of business, technical marketing, and positioning presentations on the same topics. Speakers must submit a 10-12 slide deck presentations with substantial notes accompanying the slides, in the .ppt format (.pdf-ed). The slide deck will be published in the conference’s CD collection, together with the regular papers. Please send your presentations to petre@iaria.org.

Tutorials

Tutorials provide overviews of current high interest topics. Proposals can be for half or full day tutorials. Please send your proposals to petre@iaria.org

Panel proposals:

The organizers encourage scientists and industry leaders to organize dedicated panels dealing with controversial and challenging topics and paradigms. Panel moderators are asked to identify their guests and manage that their appropriate talk supports timely reach our deadlines. Moderators must specifically submit an official proposal, indicating their background, panelist names, their affiliation, the topic of the panel, as well as short biographies.

For more information, petre@iaria.org

Workshop proposals

We welcome workshop proposals on issues complementary to the topics of this conference. Your requests should be forwarded to petre@iaria.org.

 
 

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