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The Second International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies

UBICOMM 2008

September 29 - October 4, Valencia, Spain


Call for Papers

The rapid advances in ubiquitous technologies make fruition of more than 35 years of research in distributed computing systems, and more than two decades of mobile computing. The ubiquity vision is becoming a reality. Hardware and software components evolved to deliver functionality under failure-prone environments with limited resources. The advent of web services and the progress on wearable devices, ambient components, user-generated content, mobile communications, and new business models generated new applications and services. The conference makes a bridge between issues with software and hardware challenges through mobile communications.   

The goal of the International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies, UBICOMM 2008, is to bring together researchers from the academia and practitioners from the industry in order to address fundamentals of ubiquitous systems and the new applications related to them. The conference will provide a forum where researchers shall be able to present recent research results and new research problems and directions related to them. The conference seeks contributions presenting novel research in all aspects of ubiquitous techniques and technologies applied to advanced mobile applications.

Advances in web services technologies along with their integration into mobility, online and new business models provide a technical infrastructure that enables the progress of mobile services and applications. These include dynamic and on-demand service, context-aware services, and mobile web services. While driving new business models and new online services, particular techniques must be developed for web service composition, web service-driven system design methodology, creation of web services, and on-demand web services.

As mobile and ubiquitous computing becomes a reality, more formal and informal learning will take pace out of the confines of the traditional classroom.  Two trends converge to make this possible; increasingly powerful cell phones and PDAs, and improved access to wireless broadband. At the same time, due to the increasing complexity, modern learners will need tools that operate in an intuitive manner and are flexibly integrated in the surrounding learning environment.

Educational services will become more customized and personalized, and more frequently subjected to changes.  Learning and teaching are now becoming less tied to physical locations, co-located members of a group, and co-presence in time.  Learning and teaching increasingly take place in fluid combinations of virtual and "real" contexts, and fluid combinations of presence in time, space and participation in community.  To the learner full access and abundance in communicative opportunities and information retrieval represents new challenges and affordances.

Consequently, the educational challenges are numerous in the intersection of technology development, curriculum development, content development and educational infrastructure.

In this workshop we solicit research and industrial contributions covering developments that operate in the intersection of mobile and ubiquitous technologies on the one hand, and educational settings in open, distance and corporate learning on the other, including learning theories, applications, and systems.  

Topics of interest (but not limited to):

Fundamentals

  • Semantics of ubiquity
  • Ubiquitous knowledge
  • Knowledge discovery mechanisms
  • Profiling ubiquitous environments
  • Ubiquitous technologies for education, learning, and training

Mobility

  • Ubiquitous computing
  • Wearable computing
  • Mobile computing
  • Nomadic computing
  • Mobile commerce
  • Mobile learning

Information Ubiquity

  • Ubiquitous information appliances
  • Information retrieval and filtering
  • Context awareness
  • Control of ubiquitous data
  • Data management and processing
  • Data replication, migration and dissemination

Ubiquitous Multimedia Systems and Processing

  • Multimedia content recognition, indexing and search
  • Mobile graphics, games and entertainment
  • Ubiquitous multimedia applications and systems
  • Streaming mobile multimedia
  • Mobile media management
  • Multimedia ubiquitous platforms
  • Multimedia Indexing and Compression
  • Image and Signal Processing
  • Virtual reality in ubiquitous systems

Wireless Technologies

  • Bluetooth
  • 802.11.x
  • 802.15.x
  • ZigBee
  • WiMax

Web Services

  • Web 2.0
  • Semantic web
  • Web services
  • Ontology
  • Web Services evolution
  • Web Services applications

Ubiquitous networks

  • Ubiquitous networks
  • Network management
  • Network performance evaluation
  • Networks and technology convergence
  • Internet access in ubiquitous systems
  • Ubiquitous mesh, ad hoc and sensor networks
  • RFID
  • Reconfigurability and personalization of ubiquitous networks

Ubiquitous devices and operative systems

  • Design of devices for ubiquitous systems
  • Mobile devices
  • Wearable devices
  • Embedded systems
  • Operative systems for ubiquitous devices
  • Real-time operating systems and scheduling

Ubiquitous mobile services and protocols

  • Frameworks, architectures, and languages for ubiquitous services
  • Queries, transactions and workflows in mobile and ubiquitous Networks
  • Algorithms for ubiquitous systems
  • SLA/QoS in ubiquitous services
  • Ontology based services
  • Location-based services
  • Protocols and interaction mechanisms for ubiquitous services
  • Mobile services and service convergence
  • Service discovery mechanisms
  • Tracking in ubiquitous environments
  • Measurement, control, and management of ubiquitous services 
  • Design and development of ubiquitous services
  • Wireless/mobile service delivery

Ubiquitous software and security

  • Ambient components
  • Agent technologies
  • Software for spontaneous interoperation
  • Dependability guarantees
  • Security
  • Key Management and Authentication
  • Trust
  • Privacy
  • Fault-tolerance
  • Multimedia Information Security

Collaborative ubiquitous systems

  • Cooperative networks for ubiquitous systems
  • Cooperative applications for ubiquitous networks
  • Handheld and wearable systems for interaction in collaborative groups and communities    
  • Ad hoc collaboration in ubiquitous computing environments  
  • Awareness of collaboration and of work environment   
  • Inherently mobile collaborative work

User and applications

  • Mobile user interfaces
  • Ubiquitous user-generated content (weblogs, wikis, etc.)
  • Mobile and ubiquitous computing support for collaborative learning
  • User modeling and personalization
  • Context- and location-aware applications
  • Toolkits, testbeds, development environments
  • Tools and techniques for designing, implementing, & evaluating ubiquitous systems
  • Constructing, deploying and prototyping of ubiquitous applications
  • Evaluation of user models for ubiquitous environments
  • On-line analytical techniques
  • Human-computer interaction in ubiquitous computing environments
  • Ubiquitous e-Development (business, science, health, etc.)
  • Case Studies.
  • Emerging industrial/business/scientific ubiquitous scenarios
  • Ambient intelligence
  • Social issues and implications of ubiquitous systems

INSTRUCTION FOR THE AUTHORS

The UBICOMM 2008 Proceedings will be published by IEEE Computer Society Conference Publishing Services and on-line via IEEE XPlore Digital Library. IEEE will index the papers with major indexes.

Important deadlines:

Submission deadline May 5, 2008 May 15, 2008
Notification June 15, 2008 June 18, 2008
Registration and camera ready July 5, 2008

Only .pdf or .doc files will be accepted for paper submission. All received papers will be acknowledged via the EDAS system.

Final author manuscripts will be 8.5" x 11" (two columns IEEE format), not exceeding 6 pages; max 4 extra pages allowed at additional cost. The formatting instructions can be found on the Instructions page. Helpful information for paper formatting can be found on the here.

Once you receive the notification of paper acceptance, you will be provided by the IEEE CS Press an online author kit with all the steps an author needs to follow to submit the final version. The author kits URL will be included in the letter of acceptance.

Technical marketing/business/positioning presentations

The conference initiates a series of business, technical marketing, and positioning presentations on the same topics. Speakers must submit a 10-12 slide deck presentations with substantial notes accompanying the slides, in the .ppt format (.pdf-ed). The slide deck will be published in the conference’s CD collection, together with the regular papers. Please send your presentations to petre@iaria.org.

Tutorials

Tutorials provide overviews of current high interest topics. Proposals can be for half or full day tutorials. Please send your proposals to petre@iaria.org

Panel proposals:

The organizers encourage scientists and industry leaders to organize dedicated panels dealing with controversial and challenging topics and paradigms. Panel moderators are asked to identify their guests and manage that their appropriate talk supports timely reach our deadlines. Moderators must specifically submit an official proposal, indicating their background, panelist names, their affiliation, the topic of the panel, as well as short biographies.

For more information, petre@iaria.org

Workshop proposals

We welcome workshop proposals on issues complementary to the topics of this conference. Your requests should be forwarded to petre@iaria.org.

 
 

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