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The Third International Conference on Digital Society

ICDS 2009

February 1-7, 2009 - Cancun, Mexico


Technical Co-Sponsors and Logistics Supporters

Archive: 2008 2007
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Details:

Submission (full paper) September 10, 2008
Notification October 5 October 10, 2008
Registration October 27, 2008
Camera ready November 1, 2008

Authors of selected papers will be invited to submit extended versions to a IARIA Journal

Publisher: IEEE Computer Society Conference Publishing Services
Posted: IEEE Digital Library
Indexing process

All tracks/topics are open to both research and industry contributions.

Tracks:

Citizen-centric disruptive and enabling technologies

Wireless and user mobility; Ubiquitous systems; On-line interactions; User-centric services, applications, eLearning; High speed electronics, storage, networking eHealth and nano medicine; Biological informatics and computing

Internet and Web services

IP-based networking and applications; Best effort and QoS/SLA; WWW, Web Services, Semantic Web; eLearning and mobile learning; Service-oriented platforms; Peer-to-Peer Systems and applications; Web-advertising and Web-publishing Multimedia and Webcasting

eGovernment services in the context of digital society

e-Government strategies; Citizen-Government eModels; Special applications and services of eGovernment; ePayment, eTax administration; eVoting, eCitizen identity cards; Social e-financial projects; Educating eHealth; Homeland security and public records; eGarbage collection of private records; Metrics for eGovernment projects and services; Benefits of eGovernment; On-line social networking; Financing e-Government
e-Governance; From e-Government to m-Government (mobile-Governemet)

eCommerce and eBusiness

On-line shopping frameworks; Trust, privacy, security; Internet macro and micro payment systems; On-line banking; Agent-based e-commerce; eBusiness models and costs; eBusiness applications; Infrastructure for e-Commerce; Mobile commerce

Consumer-oriented devices and services

Mobile TV and IPTV; Consumer-oriented e-commerce; Smart and digital homes; Wearable devices; Smart consumer appliances; Speech enable appliances; Consumer accessibility appliances and services

Intelligent computation

Theories of agency and autonomy; Intelligent techniques, logics, and systems; Evolutionary computation; Autonomic and autonomous systems; Autonomic computing and autonomic networking; Ubiquitous and ambient computing; Computational economics; Protecting and preventing computing; High performance computing; Service-oriented computing; Multi-agent based computing; Cluster computing and performance; Artificial intelligence

Networking and telecommunications

Networking and telecommunications technologies; Wireless, mobility and multimedia systems; Internet and Web Services technologies; Systems performance, security, and high availability; Communications protocols (SIP/H323/MPLS/IP); Specialized networks (GRID/P2P/Overlay/Ad hoc/Sensor); Advanced services (VoIP/IPTV/Video-on-Demand); Advanced paradigms (SOA/WS/on-demand)

eDefense for security and protection

Knowledge for global defense; Security in network, systems, and applications; Trust, privacy, and safeness; Business continuity and availability; Cryptography and algorithms encryption; Rapid Internet attacks and network; Applications and network vulnerabilities

Enforced citizen-centric paradigms

Data-centered information systems; User-centric information systems; Pervasive and ubiquitous systems; Mobile learning and communications; Open and distance education systems

Computational advertising

Computational linguistics; Linguistic signal processing; Statistical properties of community structures; Semantic contextual advertising; Relevance and click feedback; Searching dense and isolated submarkets; Latent factor models; Semantic relatedness; Personalized ad delivery; Processing over query-dependent functions; Inverse document frequency; Query-biased summarization; Pseudo-relevance feedback; Classification of rare queries; Page ranking

Management and control

Digital telecommunications management; Control and monitoring systems; Measurement and management systems; Human/Machine interface and man-in-the-loop control; Energy and power systems control; Self-monitoring, self-diagnosing, self-management systems

Digital analysis and processing

Digital information processing (Voice/Data/Video); Computer graphics and animation; Virtual reality/3D graphics/Games; Computer modeling/simulation; Graphic/Image/Photo/Hand-writing analysis and processing; Pattern recognition / Computer vision; Natural language processing / robust processing; Speech recognition and processing

Mobile devices and biotechnologies

Robotics/Mobile devices/ Mobile networks; Handled and wearable computing and devices; Vehicular navigation and control; Nanotechnologies/Systems-on-the-chip/Networks-on-the-chip/ Haptic phenomena; Biotechnologies/Bioinformatics/Biometrics/Biomedical systems; Computational biochemistry; Biological data management

Software and system robustness for digital society

Portals and user-oriented systems; Software as a service; Software specification and design methodologies; Software development and deployment; Programming languages and supporting tools; Patterns/Anti-patterns/Artifacts/Frameworks; Agile/Generic/Agent-oriented programming; Neuronal networks/Fuzzy logic/Temporal logic/ Genetic Algorithms; Reasoning models/Model checking/Modular reasoning/; Program verification/validation/correctness ; Embedded and real-time systems;

Consumer-oriented digital design

Online consumer decision support & advertising; Semiotic engineering of online services; Human factors in computer systems; Personal information management; Consumer trust in digital society; Interaction in smart environments; Mobile consumers and interactive spaces; Hedonic and perceived digital quality; Usability, aesthetics, and accessibility; Multimodal and interactive interfaces; Intelligent user interfaces

Social networking

Social networking technologies (Web 2.0, faceBook, YouTube, Twitter, etc.); Enterprise social networking; General informative webcast; Government information webcast; State-of-the-art for chat, blogs, wikis, etc.; Text-audio-video blogs; Virtual tradeshows; Social profiling; Contextual social network analysis; Personalization for search and for social interaction; Dynamics, evolution, and trend prediction patterns; Social interactions; Medical assistance in social networking; Data protection inside communities; Misbehavior detection in communities; Pattern presentation for end-users and experts; Evolution of communities in the Web; Online and offline social networks; Information acquisition and establishment of social relations

ICT support and applications for eCollaboration

Touch screen voting; Local e-Participation; Portals and eGovernment websites; eGovernment platforms and benchmarks; Business process management; Interoperable frameworks (national and cross-countries); Private-public eCollaboration; Regional and cross-nation competitiveness

 
 

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