Submit a Paper

International Conference on Mobile, Hybrid, and On-line Learning

eL&mL 2009

February 1-7, 2009 - Cancun, Mexico


Technical Co-Sponsors and Logistics Supporters
 
 
printer friendly
pdf version
printer friendly

Details:

Submission (full paper) September 10, 2008
Notification October 5 October 10, 2008
Registration October 27, 2008
Camera ready November 1, 2008

Authors of selected papers will be invited to submit extended versions to a IARIA Journal

Publisher: IEEE Computer Society Conference Publishing Services
Posted: IEEE Digital Library
Indexing process

All tracks/topics are open to both research and industry contributions.

Tracks:

Learning-oriented devices and networks

Mobility (IEEE 802.11 standards, engineering, smart devices); Mobile communications; Hardware/software systems for mobile communications; Evolution from 3G to 4G and beyond; Mobile networking; Wireless networking; Wireless access (WPAN, WLAN, WLL); Mobile IP, VoIP, IPTV, etc.; Satellite technologies for e-learning; Next generation of mobile technology; User-oriented device interfaces; Adaptable student/device interaction; Wearable devices

Learning-oriented technologies

Architecture of learning technology systems; Advanced uses of multimedia and hypermedia; Integrated learning and educational environments; Remote and wireless teaching technologies; Anytime/anywhere e-learning and wearable network devices; Adaptive e-learning and intelligent applications/tools; Agents technology; Intelligent tutoring systems; Training e-learning teachers; Practical uses of authoring tools; Application of metadata and virtual reality

Tools and platforms

Tools and architectures for mobile/ubiquitous e-learning; SOA for e-learning; Web 2.0 and social computing for learning; Ontologies and semantic Web standards for e-learning; Adaptive and personalized educational hypermedia; Peer-to-Peer learning applications; Social software for collaborative learning; Socially intelligent agents; e-Learning platforms, portals and virtual learning environments; Embedded systems education; Wearable computers and education; Multimedia environment for teaching; Web-based learning, including Wikis and Blogs; Learning content management systems

On-line learning

Internet based systems; Navigational aspects for on-line learning; Virtual spaces for learning communities; Internet supported ubiquitous learning; Mobile eLearning applications; Pervasive eLearning scenarios; Multi-agent technology applications in Web-based education; Semantic social networks; Community discovering in social learning systems; Social structure exploitation in e-learning

Mobile learning, teaching, and training

Advanced teaching and learning technologies for mobile learners; Advanced software and hardware systems for mobile learning and teaching; Virtual mobile learning environments; Adaptive learning strategies Advanced curriculum and courseware for mobile learning and training; Security issues of mobile learning; Learning management systems for mobile learning; Ontologies and pedagogical models; Testing, assessment and quality issues of mobile learning; Faculty and professional development on mobile teaching and learning Infrastructure, administrative and organizational issue of mobile learning; Applications of mobile technology in open, distance, and corporate education; National and international projects, strategies, and policies on mobile learning

Hybrid learning

Teacher-centric and student-centric approaches; Self-learning integrated methodology; Learner autonomy; Interactive hybrid learning; Assessment strategy for hybrid learning; Collaborative learning/groupware; Content management for hybrid learning; Digital libraries for hybrid learning; Effective content development experiences in hybrid; earning; Improved flexibility of learning process; Institutional policies; Instructional design issues; Organizational framework for hybrid learning; Outcome based teaching and learning; Pedagogical issues

Challenging technical aspects

Tutoring eLearning applications and services; Teaching eLearning methodologies and technologies; National and international projects on e-learning; e-Learning industry and universities programs; Application of instructional design theories; Reflection in learning software and hardware; Social impact metrics on distance learning; Methodologies and processes for education; Curriculum projects and experiences; Educating the educators; Simulated communities; Online mentoring; Cultural, social, and gender issues; Personalization; Corporate training

Assessing eL&mL

Cost models for eLearning; E-market place for higher education; Evaluation of eLearning; Social benefits of eLearning; e-Learning effectiveness and outcomes; Global trends in eLearning

Education in developing regions

National/international strategies; Evaluation of learning technology systems; Emerging and best practices; Managing quality in eLearning; Standards related activities

 
 

Copyright (c) 2006-2010, IARIA