|  | The Seventh International Conference on Advances in Computer-Human Interactions ACHI 2014 March 23 - 27, 2014 - Barcelona, Spain  | 
     
          
       
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              | Technical Co-Sponsors and Logistics Supporters |  
              
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                | ARCHIVE | 
                    
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             Colocated with other events part of DigitalWorld 2014Posters will be presented during the conferenceA Work in Progress track is available for preliminary workA Research Ideas track is available for ideas in early stagesA Doctoral Forum track is available for discussing and publishing early PhD thesis research  
             
               | Submission (full paper) | October 28November 26, 2013 |  
               | Notification | December 28, 2013 |  
               | Registration | January 22, 2014 |  
               | Camera ready | January 30February 15, 2014 |  ISSN: 2308-4138ISBN: 978-1-61208-325-4
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     All tracks/topics are open to both research and industry contributions.
     Tracks:
     INTER: Interfaces
     
       Graphical user interfaces; Intelligent user interfaces; Adaptive user interfaces; Multi-modal user interfaces; Context-based interfaces; Virtual reality and 3D interfaces; Speech and natural language interfaces; Interfaces for collaborative systems; Interfaces for restricted environments; Internationalization and reflections of culture on   interface design; Interfaces for disadvantaged users; Interface specification and design; Interface prototyping; Interface testing; Interface evaluation; Interface generators and other tools for developing   interfaces; Data visualization; Visualization techniques; Interactive visualization
     
     OUI: Organic user interfaces
     
       Interface-oriented materials and devices; Physical and digital representation; Sensing and display technologies; Rollable and foldable displays with tactile properties; Skin-based input; Analog input interaction design; Flexible display technologies; Functional-based display forms; Flexible-computing and curve computer interactions; 3D continuous display interfaces
     
     HAPTIC: Haptic   interfaces
     
       Fundamental of haptic interactions; Tangible user interfaces; Bidirectional information flow ; Haptography; Haptic feedback and control; Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems); Magnetic levitation haptic interfaces; Kinetic motion-based interaction; Kinetic motion and haptic design; Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation); Language of motion / Gesture annotation; Interfaces with kinetic properties; Sensor actuator design, development and evaluation; Linear haptic display; Fingertip haptic display; Pen based force display; High bandwidth force display; Quality of experience model for haptic interactions; Haptics rendering;
     
     SYSTEMS: Interactive   systems
     
       Highly interactive systems; Intelligent agents and systems; Adaptive systems; Context-aware systems; Multi-user multi-interface systems; Collaborative systems; Computer-supported cooperative work; Distributed information spaces; Communicators and advisory systems; Interaction through wireless communication networks
     
     DEVICES:   Interaction devices
     
       General input and output devices; Virtual reality input and output devices; Interaction devices for immersive environments; Shareable devices and services; Mobile devices and services; Pervasive devices and services; Small displays; Very large displays; Tangible user interfaces; Wearable computing; Interaction devices for disadvantaged users; Interaction devices for computer games
     
     DESIGN & EVAL: Interaction   & interface design & evaluation
     
       Interface metaphors; Interaction styles; Interaction paradigms; Requirements specification methods and tools; Analysis methods and tools; Design methods and tools; Evaluation paradigms; Evaluation methods and tools; Evaluation frameworks; Scenarios; Task analysis; Conceptual design; Physical design; Information architecture; Information design for websites; Guidelines and heuristics; Experience design; Environmental design; Ethnography; Contextual design; Service design;
     
     MODELS: Principles, theories,   and models
     
       Cognitive models; Conceptual models; Mental models; Frameworks for cognition; Model-based design of interactive systems; Formal methods in human-computer interaction
     
     USER: User modeling and user   focus
     
       Usability and user experience goals; User testing; User modeling; User profiling; Predictive models (e.g., for user delay prediction); Human perceptible thresholds; User support systems; Psychological foundations for designing interactive   system; Human information processing; Digital human modeling; Engineering psychology; Ergonomics; Hearing and haptics; Affective computing
     
     PARADIGMS: Traditional and   emerging paradigms
     
       Interaction paradigms; Mobile computing; Wearable computing; Location-aware computing; Context-aware computing; Ubiquitous computing; Pervasive computing; Transparent computing; Attentive environments; Virtual reality; Augmented reality and tangible bits; Immersive environments; Human-based computation; Visual languages and environments; End-user programming; Hypermedia advances and applications; New visions of human-computer interaction
     
     ACCESS: Usability and universal   accessibility
     
       Interaction and interface design for people with   disabilities; Interaction and interface design for the young and   the elderly; Universal access and usability; Usability engineering; Usability testing and evaluation; Usability and internationalization
     
     HUM-ROBOTS: Human-robot   interaction
     
       Fundamentals of human-robot cooperation; Cognitive models of human-robot interaction; Adaptable autonomy and knowledge exchange; Autonomy and trust; Awareness and monitoring of humans; Task allocation and coordination; Human guided robot learning; User evaluations of robot performance; Metrics for human-robot interaction; Long-term interaction robotics; Health and personal care robotics; Social Robotics; Multi-modal human-robot communication; Robot intermediaries; Experiments and applications
     
     HUM- AGENTS: Agents and human   interaction
     
       Principles of agent-to-human interaction; Models for human-agent interaction; Social persuasion in human-agent interaction; Designing for human-agent interaction; Socially intelligent agents and the human in the   loop; Agents for human-human interaction; Agent-based human-computer-interaction; Human cooperation and agent-based interaction; Human interaction with autonomous agents Agent-based human-robot interaction; Human and artificial agents emotional interaction
     
     SOCIAL: Social aspects of   human-computer interaction
     
       Societal implications of human-computer interactions; Social computing and software Online communities Weblogs and other community building tools Online support for discovery and creativity; Tool support for discovery and innovation Expressive and attentive interfaces and environments Affective aspects of human-computer interaction Emotional design
     
     GAMES: Computer games and   gaming
     
       Computer game technology; Computer game engineering; Foundations of computer game design and development; Development processes and supporting tools; Management aspects of computer game development; Architectures and frameworks for computer games; Game-based training and simulation; Serious games; Multi-user games; Online games; Online gaming; Game theories; Audio, video and text in digital games; New computer games and case studies; Performance improvements in computer games; Social impact of games and gaming
     
     EDUCATION: Human-computer   interaction in education and training
     
       Interactive systems for education and training; Online and communications support for education and   training; Interfaces, interactions and systems for distance   education; Software tools for courseware development and   delivery; Collaborative systems for teaching, studying and   learning; Handheld mobile devices for education and training; Advisory and recommendation systems Techniques and tools for information localization,   retrieval & storage; Web annotation systems; Case studies and applications
     
     MED APPS: Applications in   medicine
     
       Interactive systems for medical applications; Interactive systems for telemedicine; Interactive systems for telehealth; Interactive systems for telepathology; Interactive systems for telecardiology; Interactive systems for telesurgery; Interactive personal medical devices; Digital imagery and visualization frameworks; Role of colors and color imaging in medicine; Multidimensional projections with application to   medicine; Data mining and image retrieval techniques for   medical applications; Imaging interfaces and navigation; Internet imaging localization, retrieval and   archiving; Video techniques for medical images; Internet support for remote medicine; Computer-controlled communications for medical   applications; Medical informatics; Software and devices for patient monitoring; Interactive software for therapy and recovery
     
     TELECONF:    Teleconferencing
     
       Fundamentals for teleconferencing; Platforms for teleconferencing; Devices for teleconferencing; Videoconferencing, Web Conferencing; Performance in teleconference applications; Real-time aspects in teleconferencing; Privacy and security in teleconference applications; QoS/SLA for teleconferencing applications; Teleconferencing services; Business models for teleconferencing
     
     APPLICATIONS: Other domain   applications
     
       Interactive interfaces and systems for scientific   applications; Interactive interfaces and systems for engineering   applications; Interactive interfaces and systems for business   applications; Interactive interfaces and systems for activities in   arts & humanities; Interactive interfaces and systems for scientific   research; Other applications of interactive interfaces and   systems