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The Sixth International Conference on Ambient Computing, Applications, Services and Technologies
AMBIENT 2016
October 9 - 13, 2016 - Venice, Italy |
Technical Co-Sponsors and Logistics Supporters |
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ARCHIVE |
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- Colocated with other events part of NexTech 2016
- Posters will be presented during the conference
- A Work in Progress track is available for preliminary work
- A Research Ideas track is available for ideas in early stages
- A Doctoral Forum track is available for discussing and publishing early PhD thesis research
Submission (full paper) |
May 23 June 17, 2016
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Notification |
July 18, 2016 |
Registration |
August 2, 2016 |
Camera ready |
August 30, 2016 |
ISSN: 2326-9324
ISBN: 978-1-61208-508-1 |
conference contact: mp@iaria.org |
All tracks/topics are open to both research and industry contributions.
Special sessions:
CYFCY: Cybersecurity and Future Cyberspace
Chair and Coordinator: Prof. Dr. Eduard Babulak, Institute of Technology and Business in České Budějovice, Czech Republic
Submissions to: steve@iaria.org
AMSPAC: Ambient Spiritual and Pastoral Care
Chair and Coordinator: Prof. Dr. Peter H.M.P. Roelofsma, VUA University Amsterdam, the Netherlands
AIALT: Ambient Intelligence for Assisted Living and Telehealth
Chair and Coordinator: Dr. Muhammad Wasim Raed, King Fahd University of Petroleum and Minerals, Saudi Arabia
Submissions to: steve@iaria.org
Main tracks:
Track 1: Ambient computing environments, sensors and hardware
Fundamental for ambient computing and mechanisms; Environmental sensing and computing; Distributed ambient and artificial intelligence; Autonomic ambient networks and communications; Smart environments and applications; Ubiquitous and mobile computing
Track 2: Ambient computing and modeling
Sentient Computing; Tracking and sensing networks; Location-based computing; Ambient context modeling and reasoning; Context-aware computing; Local and global sensing; Multi-sensory and multi-modal fusion; Citizen-oriented urban computing
Track 3: Ambient devices, applications and systems
Ambient media and devices; Ambient content and methods for adding intelligence to media objects; Sentient offices; Smart phones; Glasses and filters for ambient game and movie; Social networks and social computing; Semantic-location; Body sensors; Wearable devices; Smart sensors; Smart technologies (smart home, smart metering, smart grids, smart sensors, smart home appliances, etc.)
Track 4: Ambient services, technology and platforms
Personalized services; Ambient assisted living (AAL) ; Social games; Domotics (Home Automation) ; Domestic robotics; Intelligent homes; Tele-care and Telemedicine; Mobile media; Mobile learning; Emergency services; Ambient-oriented technologies (wireless, social networks) ; Universal access; Ambient platforms; Ambient and mobile social networks
Track 5: User Friendly Interfaces
Haptic interfaces; Smart user interfaces; Ambient interfaces (touch, gesture, haptics, biometrics) ; Multimodal interfaces and interaction
Track 6: Ambient Business Models, Privacy and Trust
Business model and business cases, security, privacy and trust, Real-life implementations