Submit a Paper

Propose a Workshop

Propose a Mini Symposium

The Second International Conference on Human
and Social Analytics

HUSO 2016
November 13 - 17, 2016 - Barcelona, Spain


Technical Co-Sponsors and Logistics Supporters
     
ARCHIVE
printer friendly
pdf version
printer friendly

Details:

  • Colocated with other events part of InfoWare 2016
  • Posters will be presented during the conference
  • A Work in Progress track is available for preliminary work
  • A Research Ideas track is available for ideas in early stages
  • A Doctoral Forum track is available for discussing and publishing early PhD thesis research
Submission (full paper)

June 27 July 19, 2016

Notification

August 24, 2016

Registration

September 6, 2016

Camera ready

October 4, 2016

ISSN: to be announced
ISBN: 978-1-61208-519-7

Published by IARIA XPS Press

Archived in the free access ThinkMindTM Digital Library
Prints available at Curran Associates, Inc.
Authors of selected papers will be invited to submit extended versions to a IARIA Journal
Articles will be submitted to appropriate indexes.

conference contact: mp@iaria.org

All tracks/topics are open to both research and industry contributions.

Special sessions:

EMOSEDE: Emotion and Sentiment Detection
Chair and Coordinator:  Dr. Els Lefever, Ghent University, Belgium

NGSA: Next Generation Social Analytics
Chair and Coordinator:  Dr. Dennis J. Folds, Georgia Tech Research Institute, USA

Main tracks:

Emotion Basics

Modeling and capturing and representing online emotions; Knowledge representation and reasoning about emotions; Emotional behavior in human-computer interaction; Sentiment and emotion summarization and visualization; Emotional behavior modeling and ontologies; Capturing emotions in sounds and music computing; Expressing emotions in interactive entertainment; Expressing emotions in multimedia and multimodal systems; Emotional behavior in storytelling; Emotions in geographical and cultural heritage

Human interaction

Human-computer interaction; Natural user interfaces; Virtual and augmented reality (Google Glass, Hololens, etc. ); Multimedia and multimodal systems; Smart cities; Interaction design

Emotion-Driven Systems

Requirements engineering for emotions; Representation of emotionally-oriented requirements; Software design and programming of emotionally-oriented systems; Affective computing approaches to software development; Appropriation and deployment of emotionally-oriented systems; Software processes and practice for emotionally-oriented systems; Case studies relating information systems and emotions; Ethics in emotion-driven systems

Sentiment Analysis

Mining opinion with explicit/implicit, regular/ irregular, syntactical and semantic rules; Ontologies and knowledge bases for sentiment analysis; Baselines and datasets for semantic sentiment analysis; Concept-level sentiment analysis; Expressions with latent semantics; Sentiment-based indexing, search and retrieval in social networks; Subjectivity, sentiment and emotion detection in social networks; Evolution of sentiment within and across social media systems and topics; Topic based and entity based sentiment analysis; Semantic processing of social media for sentiment analysis; Comparison of semantic approaches for sentiment analysis; Prediction of sentiment towards events, people, organizations;

Social Human Analytics

Humanistic data collection and interpretation; Context-centric social multimedia discovery and collection; Semantic web technologies for subjectivity and social analysis; Social and expressive media corpora and annotations; Creative language (humor, irony, metaphor, etc.) in social networks; Dynamicity of social event detection; Social network and interaction analysis around places and events; Social media visualization and aggregation of places and events; Event-based and location-based storytelling using social media; Interactive social media applications; Sentiment and engagement analysis using social media; Mobile social networking applications; Collaborative multimedia content production; Social poor-quality arguments; Social fuzzy thinking; Online critical literacy; Linked argumented data; Complex annotation tools and interfaces; Linguistic variation and non-standard or historical use of language; Automatic creation of social semantic resources

Personalized Human Analytics

Mining personalized opinions; Individual versus collective behavior models; Data-driven profiling/ personalization; User modeling, personalization and linked data; Behavior and context prediction; Gesture recognition; Person-centric reasoning; Web access patterns analysis; Speech and audio data profiling; Personalized ontologies, ontology matching, and alignment; Personalized sentiment analysis; Connecting personalized opinions across blogs, social media, news sites; Balancing privacy/security/reliability/utility/usability of personal data; Multiple patterns extraction across personalized data; Integrating personalized data with public knowledge bases; Interactive dashboards of heterogeneous personalized data

Social Computing

Social applications, services and technologies; Social computing for citizen engagement; Smart cities and social computing; Urban knowledge and social computing for community participation; Social computing and quality of living; Social analytics and societal behavior for prediction and urban optimization; Social computing and social networks; Social computing and personalized behavior; Social Sensing; Humans and agents of social computing; Citizen incentive for social computing services

Human Web Interaction

Natural language interfaces; Keyword-based query interfaces; Hybrid query interfaces; Emotional behavior; Adaptive Web interfaces;  Learning User Profiles; Personalized Interfaces; Remembrance Agents; Interaction visualization; Social and psychological challenges

 
 

Copyright (c) 2006-2016, IARIA