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The Sixth International Conference on Social Media Technologies, Communication, and Informatics
SOTICS 2016
August 21 - 25, 2016 - Rome, Italy |
Technical Co-Sponsors and Logistics Supporters |
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ARCHIVE |
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- Colocated with other events part of SoftNet 2016
- Posters will be presented during the conference
- A Work in Progress track is available for preliminary work
- A Research Ideas track is available for ideas in early stages
- A Doctoral Forum track is available for discussing and publishing early PhD thesis research
Due to several requests for additional time,
submission deadline extended to:
May 5, 2016
Submission (full paper) |
April 4 May 5, 2016
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Notification |
June 6, 2016 |
Registration |
June 19, 2016 |
Camera ready |
July 12, 2016 |
ISSN: 2326-9294
ISBN: 978-1-61208-504-3 |
conference contact: mp@iaria.org |
All tracks/topics are open to both research and industry contributions.
Special sessions:
SISITS: Socio-technical IS/IT Systems and Security
Chairs and Organizers:
Prof. Dr. Stewart James Kowalski, Norway University of Science and Technology (NTNU), Norway
Prof. Dr. Petre Dini, IARIA, USA
Main tracks:
Social applications
On-line entertainment; Games and citizens; Social networking and social software; Tagging and micro-blogging; Collaborative filtering and tagging; Social simulation (mobility, groupware, etc.); Very large social networks; Deep web social information; Blogs and mini-blogs; E-books
Social media use and experiences
Social media platforms, tools, and applications; Collaboration tools; Multi-user media-sharing platforms (ideo, images, audio, and text); Integrated multi-brand networking platforms (for friend/follow, organic groups, calendars/events, direct messaging, tagging, and activity feed); Agile social media platforms; Sharing tools (Facebook, Twitter, Yammer, YouTube, instant messaging, video conferencing, web meetings); Social media work flow tools; Collaborative culture; Learning experiences; Knowledge sharing
Community services
Technologies for building the social media channels; Blogs (private and corporate); Ratings and reviews; Referrals and sharing; Forums; User-created content management; Member profile management (photos, information preferences, linked channels, and privacy settings); Social networking via integrated multi-brand networking platforms; Cross-channel synchronization ( integration of the user experience across all in-house social media channels); API backbones; Spiders; Connectors
Special services and technologies
Mobile social media; Kids-oriented social media; youth-oriented social media; elderly-oriented social media; dedicated games; accessibility-oriented social media; Multi-sensor user interfaces (e.g., tactile, haptic, olfactory)
Digital resource domains
Enterprise social networks; Geo-social networks; Social networks; Digital computing; Digital health care; Digital mapping; Digital human faces; Digital libraries; Informatics environments; Micro-contribution by masses
Social evaluation and metrics
Social media analytics; Text analytics; Metric on quality of experience and satisfaction; Social mobility; Social interactions; Social learning; Social media; Social models; Mutual social credentials; Sentiment analysis
Social mobility
Social mobile networks with the Web 2.0; Mobile social architecture and services; Open service capabilities; Open exposure of telco capabilities; Open Web APIs, SOA and SDP; Interworking strategies; Mobile terminals as sources for User-generated content; Architecture and services for user-generated content; Auto-description and metadata synthesis for telecom-generated for user-generated content; Social mobile networks; User behavior profiling; Social connections (social graphs, contacts, etc); Services and architectures/solutions for social mobile services
Mechanisms for social services
Social media advertising and marketing; eSociety; Network growth and dynamics; Accessibility; Social education; Social opinion; Digital eco-systems; Ecology and social justice; eGovernments; Digital economy; eCommerce; Digital cities; Tourism; Democracy and social groups; Patent laws; Social tools; Web enterprises and services
Challenges in social environments
Computational thinking; Natural language processing; eImpact on children knowledge and abilities; Opinion and sentiment analysis; Computing and philosophy; Threats in social networks; Trusted computing; Reputation systems; Pervasive social computing; Real-time ubiquitous social semantic; Social creativity; Privacy preservation in social media; Social trust; Ethics; Legal aspects