All tracks/topics are open to both research and industry contributions.
Tracks:
Trends
IPv6-based Internet of Things (IoT) and Cloud Computing; Web of Things (WoT); Mobile cloud computing; Autonomous IoT; Wearable and mobile devices; Smart mobile terminals; Data in the IoT; Real-time big data; LTE networks wiht M2M (machine-to-machine) devices; Adaptive Streaming; Secure IoT device authentication; Standardization of IoT applications; Flow-based security; Adaptive trust; Security operations centers; Trusted data marketplaces; IoT Cloud-based videoconferencing systems; Large-scale datacenter networks; Traffic-aware control systems; Short-term traffic forecasting; Energy efficiency; Differentiated services; Internet neutrality; Pricing Ontology; Micro-billing
Persuasive Internet
Persuasive Internet solutions; Computer-supported online influence; Socially influencing web systems; Persuasive wellbeing; Human-internet interaction; User Interaction (UI) for influential Internet platforms; Scalable health behavior change; Online persuasion; Persuasive social media; Socially influencing User Experience (UX); Artificial online persuasion; Autonomous web solutions
New Internet Challenges
SDN, SDX, NFV; 4G/5G and advanced mobile Internet; Internet of X (everything, things, people, etc.); Internet, Virtualization and Cloud; Internet and Big Data; Sensing and sensor networks; Energy-aware networks; Content-oriented networking; Cellular cognitive networks; Future routing mechanisms
Internet Mechanisms
Internet protocols;
Routing /multicast, on-demand, QoS-routing/etc./;
Access control /multi technology/;
Algorithms for broadband infrastructure;
Address management /locator-location paradigm/;
Recovering and fault-tolerance;
In-network processing;
Distributing computing /autonomic, on-demand, cloud/etc./;
Context-aware and context recognition;
Data-centers and nano-centers;
Information processing /distribution, discovery, sharing/;
Virtualization;
Overlay infrastructure;
Intelligent Web services; Service-centric networking
New Internet tooling
Integrate IPods, iPhones, Xboxes, and TiVos;
Deliver IPTV, Triple-play and Quadruple play;
Knowledge and social networks through Google map, YouTube and FaceBook;
Knowledge dissemination and discovery;
Distributed gaming;
Web 2.0 and Semantic Web;
Interactive television;
Virtual 3-D videoconferencing;
Telepresence
Challenging features
Internet computing;
Distributed feature interaction;
All-IP versus protocol translation;
IP simplified network management;
Security, trust, and privacy;
Network stability under topology change;
Delay-tolerant IP networks;
Trustworthy Internet;
Mobile computing;
Ubiquitous computing;
Reliability;
Resilience;
Scalability;
User and service mobility;
Wireless QoS; Traffic engineering; Network planning; Intermittent services; Virtualization; Self-management and control
Internet services and applications
Internet and private networking;
Internet and smart homes;
Internet and Web services;
Internet and tracking systems;
Internet and ehealth/telemedicine;
Internet and sensor networks;
Internet and financial applications;
Internet and kids education;
Internet and body-networks;Network-as-a-platform