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The Ninth International Conference on Mobile,
Hybrid, and On-line Learning

eLmL 2017
March 19 - 23, 2017 - Nice, France


Call for Papers

eLmL 2017 conference continutes bringing together federated views on mobileLearning, hybridLearning, and on-lineLearning. eLmL 2017 is dedicated to educators, eLearning experts, and students to exchange their ideas, experiences and lessons learnt in different facets of modern learning.

eLearning refers to on-line learning delivered over the World Wide Web via the public Internet or the private, corporate intranet. The conference is intended to provide an overview of technologies, approaches, and trends that are happening right now. The constraints of e-learning are diminishing and options are increasing as the Web becomes increasingly easy to use and the technology becomes better and less expensive.

As the ease of execution increases, more and more institutions are discovering the benefits of delivering training via the Web. Interest in e-learning is at an all-time high, and the workshop wants to serve as a stimulus to accelerate collaboration and dialog among the e-learning providers, trainers, IT researchers and the lifelong, self-directed learners. Such business trends as an increased global economy, the pressures for rapid development, and the necessity of teamwork are shaping the present state and the future of eLearning.

Employees are increasingly aware that they must continue to update and advance their skills if they want to understand the state-of-the-art technologies and remain valuable to their organizations. This means that learners will be more and more self-directed, and they will want access to what they need when they need it. The Internet based educational materials and the e-learning providers have to meet this demand.

The conference focuses on the latest trends in e-learning and also on the latest IT technology alternatives that are poised to become mainstream strategies in the near future and will influence the e-learning environment. Ubiquitous systems proliferate quickly due to the latest achievements in the industry of telecommunications, electronics, wireless, and economical globalization.

Wireless and mobility allow any user to timely use resources using various access technologies under (assumed) secured and guaranteed privacy. The family of the mobile devices expand dramatically, allowing a user to have a portable office everywhere, every time. Mobile learning became a fact, due to the technical accessibility and Internet communications. Many online classes, learning systems, university curricula, remote education, and virtual training classes are now part of the corporate education and use.

Progress is made in user modeling and adaptive learning models. The generalization of successful practices on mobile learning is favored by many national and international projects and policy synchronization boards. Adaptation implies also the use of the classical methods, still in use and useful in some contexts and for some categories of users. Hybrid learning is an increasing trend in education today. The traditional classroom learning has been historically proven beneficial. Hybrid learning is rather a series of different learning strategies going from teacher-centric to student-centric. This improves the critical thinking, creativity, self-management, self-study, and advance problem solving thinking of the student.

We solicit both academic, research, and industrial contributions. We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals.

Industrial presentations are not subject to the format and content constraints of regular submissions. We expect short and long presentations that express industrial position and status.

Tutorials on specific related topics and panels on challenging areas are encouraged.

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All topics and submission formats are open to both research and industry contributions.

Trends in eLmL 3.0&
4.0 systems

Inference learning
Active learning
Learning through pictures
Collaborative active learning and augmented reality
Project-based learning
Inline learning analytics
Blended learning
the Flipped classroom
Inquiry-based learning
Lecture capture systems
Learning from serious games
Pedagogical design and learning interaction
Interactive multimedia-based systems
3D interactive applications
Meta-learning (mining, recognition, patterns, etc.)
Didactic proof assistants
Annotated learning videos
Multimodal learning environments
Co-learning methodologies
Learning Objects
Digital badge systems
eTextbook
eSchool Bag
Online music education

Adaptive eLearning
Peer-assessment in learning (eLmL) systems
Self-assessment in eLmL
Reflective thinking
Self-regulated learning
Attention training mechanisms
Context-aware collaborative learning
Self-evaluation learning systems
Adaptive tutoring systems
Emotion-driven learning
Assessment of self-learning systems
Adaptive learning systems for adults
Adaptive learning systems for children
Adaptive blended learning systems
Learners feedback in adaptive learning systems
Learners reflection in adaptive systems
Learning with mobile recommender systems
Learning interaction patterns
Perceived learning quality metrics
Personalization of e-Learning courses
Assessing pedagogical satisfaction

(Augmented) Virtual reality and social games
Virtual and augmented learning environments
Spatial augmented reality
Serious games
Entrepreneurship social games
Collaborative visualization
Training via virtual reality-based systems (spatial-orientation, dental anesthesia, etc.)
Virtual reality-based therapies (phobias, fear of flying, etc.)
Expression recognition
Serious games applications (rehabilitation, surgical education, warfare, etc.)

Learning-oriented devices and networks
Mobility (IEEE 802.11 standards, engineering, smart devices)
Mobile communications
Hardware/software systems for mobile communications
Evolution from 3G to 4G and beyond
Mobile networking
Wireless networking
Wireless access (WPAN, WLAN, WLL)
Mobile IP, VoIP, IPTV, etc.
Satellite technologies for e-learning
Next generation of mobile technology
User-oriented device interfaces
Adaptable student/device interaction
Wearable devices

Learning-oriented technologies
Architecture of learning technology systems
Informal learning
Formal/informal exploratory and serendipitous learning
Advanced uses of multimedia and hypermedia
Integrated learning and educational environments
Remote and wireless teaching technologies
Anytime/anywhere e-learning and wearable network devices
Adaptive e-learning and intelligent applications/tools
Agents technology
Intelligent tutoring systems
Training e-learning teachers
Practical uses of authoring tools
Application of metadata and virtual reality

Tools and platforms
eLmL learning tools (basic infrastructure, content management, cross-media publishing, social & cooperative learning, lecture recording)
Tools and architectures for mobile/ubiquitous e-learning
SOA for e-learning
Web 2.0 and social computing for learning
Ontologies and semantic Web standards for e-learning
Adaptive and personalized educational hypermedia
Peer-to-Peer learning applications
Social software for collaborative learning
Socially intelligent agents
e-Learning platforms, portals and virtual learning environments
Embedded systems education
Wearable computers and education
Multimedia environment for teaching
Web-based learning, including Wikis and Blogs
Learning content management systems

On-line learning
Content engineering (authoring, standards, metadata, process models)
Internet based systems
Navigational aspects for on-line learning
Virtual spaces for learning communities
Internet supported ubiquitous learning
Mobile eLearning applications
Pervasive eLearning scenarios
Multi-agent technology applications in Web-based education
Semantic social networks
Community discovering in social learning systems
Social structure exploitation in e-learning

Mobile learning, teaching, and training
Advanced teaching and learning technologies for mobile learners
Advanced software and hardware systems for mobile learning and teaching
Virtual mobile learning environments
Adaptive learning strategies
Advanced curriculum and courseware for mobile learning and training
Security issues of mobile learning
Learning management systems for mobile learning
Ontologies and pedagogical models
Testing, assessment and quality issues of mobile learning
Faculty and professional development on mobile teaching and learning
Infrastructure, administrative and organizational issue of mobile learning
Applications of mobile technology in open, distance, and corporate education
National and international projects, strategies, and policies on mobile learning

Hybrid learning
Didactics of eLmL (informal learning, ambient and augmented learning, cooperative learning)
Teacher-centric and student-centric approaches
Self-learning integrated methodology
Learner autonomy
Interactive hybrid learning
Assessment strategy for hybrid learning
Collaborative learning/groupware
Content management for hybrid learning
Digital libraries for hybrid learning
Effective content development experiences in hybrid learning
Improved flexibility of learning process
Institutional policies
Instructional design issues
Organizational framework for hybrid learning
Outcome based teaching and learning
Pedagogical issues

Challenging technical aspects
Tutoring eLearning applications and services
Teaching eLearning methodologies and technologies
National and international projects on e-learning
e-Learning industry and universities programs
Application of instructional design theories
Reflection in learning software and hardware
Social impact metrics on distance learning
Methodologies and processes for education
Curriculum projects and experiences
Educating the educators
Simulated communities
Online mentoring
Cultural, social, and gender issues
Personalization
Corporate training

eLearning materials

Cognitive aspects of interactive multimedia learning materials
Challenges of user-activated learning feature (text, still or moving image, sound and music)
Empirical studies on usage (perception, interaction and reading patterns)
Learning outcome of multimedia materials
Comparative studies of effect of media with variants of similar content
Aesthetics of  learning materials
Case-studies on the visuals materials
Studies on design principles and practices
Analyses of the visual aspects of commercial products
Analysis of preferences of users and educators

Assessing eLmL
Organization of eLmL (quality management, learning networks)
Cost models for eLearning
E-market place for higher education
Evaluation of eLearning
Social benefits of eLearning
e-Learning effectiveness and outcomes
Global trends in eLearning

Education in developing regions
National/international strategies
Evaluation of learning technology systems
Emerging and best practices
Managing quality in eLearning
Standards related activities

 

INSTRUCTION FOR THE AUTHORS

Authors of selected papers will be invited to submit extended versions to one of the IARIA Journals.

Publisher: XPS (Xpert Publishing Services)
Archived: ThinkMindTM Digital Library (free access)
Prints available at Curran Associates, Inc.
Articles will be submitted to appropriate indexes.

Important deadlines:

Submission (full paper)

Nov 1 December 1, 2016

Notification

January 10, 2017

Registration

January 25, 2017

Camera ready

February 5, 2017

Only .pdf or .doc files will be accepted for paper submission. All received submissions will be acknowledged via an automated system.

Contribution types

  • regular papers [in the proceedings, digital library]
  • short papers (work in progress) [in the proceedings, digital library]
  • ideas: two pages [in the proceedings, digital library]
  • extended abstracts: two pages [in the proceedings, digital library]
  • posters: two pages [in the proceedings, digital library]
  • posters: slide only [slide-deck posted on www.iaria.org]
  • presentations: slide only [slide-deck posted on www.iaria.org]
  • demos: two pages [posted on www.iaria.org]
  • doctoral forum submissions: [in the proceedings, digital library]

Proposals for:

FORMATS

Only .pdf or .doc files will be accepted for paper submission. All received submissions will be acknowledged via an automated system.

Final author manuscripts will be 8.5" x 11", not exceeding 6 pages; max 4 extra pages allowed at additional cost. The formatting instructions can be found on the Instructions page. Helpful information for paper formatting can be found on the here. Latex templates are also available.

Slides-based contributions can use the corporate/university format and style.

Your paper should also comply with the additional editorial rules.

Once you receive the notification of contribution acceptance, you will be provided by the publisher an online author kit with all the steps an author needs to follow to submit the final version. The author kits URL will be included in the letter of acceptance.

We would recommend that you should not use too many extra pages, even if you can afford the extra fees. No more than 2 contributions per event are recommended, as each contribution must be separately registered and paid for. At least one author of each accepted paper must register to ensure that the paper will be included in the conference proceedings and in the digital library, or posted on the www.iaria.org (for slide-based contributions).

CONTRIBUTION TYPE

Regular Papers (up to 6-10 page article -6 pages covered the by regular registration; max 4 extra pages allowed at additional cost- ) (oral presentation)
These contributions could be academic or industrial research, survey, white, implementation-oriented, architecture-oriented, white papers, etc. They will be included in the proceedings, posted in the free-access ThinkMind digital library and sent for indexing. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the appropriate contribution type. 12-14 presentation slides are suggested.

Short papers (work in progress) (up to 4 pages long) (oral presentation)
Work-in-progress contributions are welcome. These contributions represent partial achievements of longer-term projects. They could be academic or industrial research, survey, white, implementation-oriented, architecture-oriented, white papers, etc. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as work in progress. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings, posted in the free-access ThinkMind digital library and sent for indexing. For more details, see the Work in Progress explanation page. 12-14 presentation slides are suggested.

Ideas contributions (2 pages long) (oral presentation)
This category is dedicated to new ideas in their very early stage. Idea contributions are expression of yet to be developed approaches, with pros/cons, not yet consolidated. Ideas contributions are intended for a debate and audience feedback. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as Idea. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings, posted in the free-access ThinkMind digital library and sent for indexing. For more details, see the Ideas explanation page. 12-14 presentation slides are suggested.

Extended abstracts (2 pages long) (oral presentation)
Extended abstracts summarize a long potential publication with noticeable results. It is intended for sharing yet to be written, or further on intended for a journal publication. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as Extended abstract. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings, posted in the free-access ThinkMind digital library and sent for indexing. 12-14 presentation slides are suggested.

Posters (paper-based, two pages long) (oral presentation)
Posters are intended for ongoing research projects, concrete realizations, or industrial applications/projects presentations. The poster may be presented during sessions reserved for posters, or mixed with presentation of articles of similar topic. A two-page paper summarizes a presentation intended to be a POSTER. This allows an author to summarize a series of results and expose them via a big number of figures, graphics and tables. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as Poster Two Pages. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings, posted in the free-access ThinkMind digital library and sent for indexing. 8-10 presentation slides are suggested. Also a big Poster is suitable, used for live discussions with the attendees, in addition to the oral presentation.

Posters (slide-based, only) (oral presentation)
Posters are intended for ongoing research projects, concrete realizations, or industrial applications/projects presentations. The poster may be presented during sessions reserved for posters, or mixed with presentation of articles of similar topic. The slides must have comprehensive comments. This type of contribution only requires a 8-10 slide-deck. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as Poster (slide-only). The slide-deck will be posted, post-event, on www.iaria.org.
8-10 presentation slides are suggested. Also a big Poster is suitable, used for live discussions with the attendees, additionally to the oral presentation.

Presentations (slide-based, only) (oral presentation)
These contributions represent technical marketing/industrial/business/positioning presentations. This type of contribution only requires a 12-14 slide-deck. Please submit the contributions following the submission instructions by using the "Submit a Paper" button and selecting the contribution type as Presentation (slide-only). The slide-deck will be posted, post-event, on www.iaria.org.
12-14 presentation slides are suggested.

Demos (two pages) [posted on www.iaria.org]
Demos represent special contributions where a tool, an implementation of an application, or a freshly implemented system is presented in its alfa/beta version. It might also be intended for thsoe new application to gather the attendee opinion. A two-page summary for a demo is intended to be. It would be scheduled in special time spots, to ensure a maximum attendance from the participants. Please submit the contributions following the submission instructions by using the "Submit a Paper" button and selecting the contribution type as Demos. The Demos paper will be posted, post-event, on www.iaria.org.

Doctoral forum submissions: (up to 6-10 page article -6 pages covered the by regular registration; max 4 extra pages allowed at additional cost- ) (oral presentation)
There contributions refer to PhD dissertations, new PhD approaches, and PhD out-of-the-book thinking, etc. They will be included in the proceedings, posted in the free-access ThinkMind digital library and sent for indexing. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the appropriate contribution type Doctoral forum. 12-14 presentation slides are suggested.

Tutorial proposals
Tutorials provide overviews of current high interest topics. Proposals should be for 2-3 hour long. Proposals must contain the title, the summary of the content, and the biography of the presenter(s). The tutorials' slide decks will be posted on the IARIA site.
Please send your proposals to tutorial proposal

Panel proposals
The organizers encourage scientists and industry leaders to organize dedicated panels dealing with controversial and challenging topics and paradigms. Panel moderators are asked to identify their guests and manage that their appropriate talk supports timely reach our deadlines. Moderators must specifically submit an official proposal, indicating their background, panelist names, their affiliation, the topic of the panel, as well as short biographies. The panel's slide deck will be posted on the IARIA site.
Please send your proposals to panel proposal

Workshop proposals
See http://www.iaria.org/workshop.html

Mini Symposium proposal
See http://www.iaria.org/symposium.html

 
 

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