The Twelfth International Conference on Digital Society and eGovernments

ICDS 2018

March 25, 2018 to March 29, 2018 - Rome, Italy

Deadlines

Submission

November 5, 2017

Notification

January 12, 2018

Registration

January 26, 2018

Camera ready

February 5, 2018

Publication

Published by IARIA XPS Press

Archived in the free access ThinkMind Digital Library

Prints available at Curran Associates, Inc.

Authors of selected papers will be invited to submit extended versions to a IARIA Journal

Affiliated Journals

ICDS 2018 - The Twelfth International Conference on Digital Society and eGovernments

March 25, 2018 - March 29, 2018

ICDS 2018

ISSN: 2308-3956
ISBN: 978-1-61208-615-6

ICDS 2018 is colocated with the following events as part of DigitalWorld 2018.

  • ICDS 2018, The Twelfth International Conference on Digital Society and eGovernments
  • ACHI 2018, The Eleventh International Conference on Advances in Computer-Human Interactions
  • GEOProcessing 2018, The Tenth International Conference on Advanced Geographic Information Systems, Applications, and Services
  • eTELEMED 2018, The Tenth International Conference on eHealth, Telemedicine, and Social Medicine
  • eLmL 2018, The Tenth International Conference on Mobile, Hybrid, and On-line Learning
  • eKNOW 2018, The Tenth International Conference on Information, Process, and Knowledge Management
  • ALLSENSORS 2018, The Third International Conference on Advances in Sensors, Actuators, Metering and Sensing
  • SMART ACCESSIBILITY 2018, The Third International Conference on Universal Accessibility in the Internet of Things and Smart Environments

ICDS 2018 conference tracks:

Trends in government-related actions

Smart Cities; Smart Nations; Citizen-centric projects and decisions; Citizen participation in digital government; Usable climate and awareness information; Models for public services; Social media; Social tweeting; ePetitions; eJustice reforms; eParticipation; eGovernment 4.0; Collaborative governance; Digital era governance; Co-creation and co-production of public services; Smart urbanity; e-Ticketing systems; Global and local sustainability; Digital economic strategies; Cybersecurity portals; Transparency and public participation; Metrics for local government responsiveness; Public-private partnerships; Free-access digital libraries; Facebook privacy; Censorship; Web-scale eGovernment recommendation services; Novelty versus social impact; Demographic estimates for urban planners; Citizen-centric maps adaptation (floods, evacuation, emergency, parks, seismic areas, public spaces, etc.); Time-dependent citizen-centric facilities (ambulance spots, firefight stations, etc.); eGovernment solutions and political polarization

Trends in IT related governmental/public services

Citizen-centric government IT planning; Smart Cities High Technology; Internet of Things (IOT) Intelligent Cities; Urban computing; Traffic/congestion prediction systems (cars, pedestrians, bicyclists); Online ride-sharing systems; Intelligent transport urban systems; Monitoring urban resources (hospitals, schools, water, gas, electricity, parks, etc.); Digital health systems; Smart wearable and portable devices; Smartphones and the digital divide; Crowd mobility metrics and patterns; Elderly-oriented services; Big data for digital government; Open government data; Government datasets; Anonymity and de-anonymization; Privacy in medical tests and personalized medicine; Systems and assistive technologies; Real-time platforms for community communications (portals, radio and TV local stations, etc.); IT systems to advertize risks and uncertainty; IT citizen-centric for noise and pollution; Personalized route planning systems; Ambient street displays; IT ethics in online environments

eGovernment services in the context of digital society

e-Government strategies; Citizen-Government eModels; Special applications and services of eGovernment; ePayment, eTax administration; eVoting, eCitizen identity cards; Social e-financial projects; Educating eHealth; Homeland security and public records; eGarbage collection of private records; Metrics for eGovernment projects and services; Benefits of eGovernment; On-line social networking; Financing e-Government; e-Governance; From e-Government to m-Government (mobile-Government); e-Environment

Digital accessibility

Design approaches, techniques, and tools to support Web accessibility; Best practices for evaluation, testing reviews and repair techniques; Accessibility across the entire system lifecycle; Accessibility within e-organizations: good practices and experiences; Industry and research collaboration, learning from practice, and technology transfer; Mobile Internet-Web Accessibility; Developing user interfaces for different devices; Dealing with different interaction modalities; Web authoring guidelines and tools; Accessibility and other core areas related to the Web user experience; (UX): Usability, Findability, Valuability, Credibility, etc.; Innovations in assistive technologies for the Web; Accessible graphic formats and tools for their creation; Adaptive Web accessibility; Accessibility and information architecture; Universally accessible graphical design approaches; User Profiling; Cognitive and behavioral psychology of end user experiences and scenarios

Citizen-centric disruptive and enabling technologies

Wireless and user mobility; Ubiquitous systems; On-line interactions; User-centric services, applications, eLearning; High speed electronics, storage, networking eHealth and nano medicine; Biological informatics and computing

Internet and Web services

IP-based networking and applications; Best effort and QoS/SLA; WWW, Web Services, Semantic Web; eLearning and mobile learning; Service-oriented platforms; Peer-to-Peer Systems and applications; Web-advertising and Web-publishing Multimedia and Webcasting

eCommerce and eBusiness

On-line shopping frameworks; Trust, privacy, security; Internet macro and micro payment systems; On-line banking; Agent-based e-commerce; eBusiness models and costs; eBusiness applications; Infrastructure for e-Commerce; Mobile commerce

Citizen-oriented digital evidence

Processing citizen-oriented electronic evidence (acquisition, preservation, analysis); Multimedia documents ( X-rays, radiology, biometrics, and surveillance data); Medical digital forensics; Classic and 3D medical documents; DNA profiling; Genetic and biocomputing; Forensic and data mining; Predictive data modeling; Biological data and privacy; Digital forensics tools

Consumer-oriented devices and services

Mobile TV and IPTV; Consumer-oriented e-commerce; Smart and digital homes; Wearable devices; Smart consumer appliances; Speech enable appliances; Consumer accessibility appliances and services

Intelligent computation

Theories of agency and autonomy; Intelligent techniques, logics, and systems; Evolutionary computation; Autonomic and autonomous systems; Autonomic computing and autonomic networking; Ubiquitous and ambient computing; Computational economics; Protecting and preventing computing; High performance computing; Service-oriented computing; Multi-agent based computing; Cluster computing and performance; Artificial intelligence

Networking and telecommunications

Networking and telecommunications technologies; Wireless, mobility and multimedia systems; Internet and Web Services technologies; Systems performance, security, and high availability; Communications protocols (SIP/H323/MPLS/IP); Specialized networks (GRID/P2P/Overlay/Ad hoc/Sensor); Advanced services (VoIP/IPTV/Video-on-Demand); Advanced paradigms (SOA/WS/on-demand)

eDefense for security and protection

Knowledge for global defense; Security in network, systems, and applications; Trust, privacy, and safeness; Business continuity and availability; Cryptography and algorithms encryption; Rapid Internet attacks and network; Applications and network vulnerabilities

Intrusion Prevention and Detection Systems

Reducing false positives and improving true positives; Automating IPDS responses; Innovative signature writing and processing; Improving IPDS usability; Successful approaches to Anomaly IPDS (Statistical; Fuzzy logic; Bayesian; Neural networks, etc.); Inventive behavioural based IPDS methods; Inventive host based IPDS methods; Improving the performance of IPDS; Multiple sensor IPDS; Tuning IPDS; The business cases supporting IPDS; Network traffic normalization techniques; Cost/Benefit of IPDS; Combining IPDS with other hardware e.g. firewalls, routers etc.; Inventive methods of using IPDS to counter specific attack types (Web attacks; Buffer overflow attacks; Brute force attacks, etc.); Comparisons of different IPDS mechanisms; Combining multiple IPDS approaches

Enforced citizen-centric paradigms

Data-centered information systems; User-centric information systems; Pervasive and ubiquitous systems; Mobile learning and communications; Open and distance education systems

Web accessibility

Design approaches, techniques, and tools to support Web accessibility; Best practices for evaluation, testing reviews and repair techniques; Accessibility across the entire system lifecycle; Accessibility within e-organizations: good practices and experiences; Industry and research collaboration, learning from practice, and technology transfer; Mobile Internet-Web Accessibility; Developing user interfaces for different devices; Dealing with different interaction modalities; Web authoring guidelines and tools; Accessibility and other core areas related to the Web user experience; (UX): Usability, Findability, Valuability, Credibility, etc.; Innovations in assistive technologies for the Web; Accessible graphic formats and tools for their creation; Adaptive Web accessibility; Accessibility and information architecture; Universally accessible graphical design approaches; User Profiling; Cognitive and behavioral psychology of end user experiences and scenarios

Computational advertising

Computational linguistics; Linguistic signal processing; Statistical properties of community structures; Semantic contextual advertising; Relevance and click feedback; Searching dense and isolated submarkets; Latent factor models; Semantic relatedness; Personalized ad delivery; Processing over query-dependent functions; Inverse document frequency; Query-biased summarization; Pseudo-relevance feedback; Classification of rare queries; Page ranking

Management and control

Digital telecommunications management; Control and monitoring systems; Measurement and management systems; Human/Machine interface and man-in-the-loop control; Energy and power systems control; Self-monitoring, self-diagnosing, self-management systems

Digital analysis and processing

Digital information processing (Voice/Data/Video); Computer graphics and animation; Virtual reality/3D graphics/Games; Computer modeling/simulation; Graphic/Image/Photo/Hand-writing analysis and processing; Pattern recognition / Computer vision; Natural language processing / robust processing; Speech recognition and processing

Mobile devices and biotechnologies

Robotics/Mobile devices/ Mobile networks; Handled and wearable computing and devices; Vehicular navigation and control; Nanotechnologies/Systems-on-the-chip/Networks-on-the-chip/ Haptic phenomena; Biotechnologies/Bioinformatics/Biometrics/Biomedical systems; Computational biochemistry; Biological data management

Software and system robustness for digital society

Portals and user-oriented systems; Software as a service; Software specification and design methodologies; Software development and deployment; Programming languages and supporting tools; Patterns/Anti-patterns/Artifacts/Frameworks; Agile/Generic/Agent-oriented programming; Neuronal networks/Fuzzy logic/Temporal logic/ Genetic Algorithms; Reasoning models/Model checking/Modular reasoning/; Program verification/validation/correctness ; Embedded and real-time systems;

Consumer-oriented digital design

Online consumer decision support & advertising; Semiotic engineering of online services; Human factors in computer systems; Personal information management; Consumer trust in digital society; Interaction in smart environments; Mobile consumers and interactive spaces; Hedonic and perceived digital quality; Usability, aesthetics, and accessibility; Multimodal and interactive interfaces; Intelligent user interfaces

Social networking

Social networking technologies (Web 2.0, faceBook, YouTube, Twitter, etc.); Enterprise social networking; General informative webcast; Government information webcast; State-of-the-art for chat, blogs, wikis, etc.; Text-audio-video blogs; Virtual tradeshows; Social profiling; Contextual social network analysis; Personalization for search and for social interaction; Dynamics, evolution, and trend prediction patterns; Social interactions; Medical assistance in social networking; Data protection inside communities; Misbehavior detection in communities; Pattern presentation for end-users and experts; Evolution of communities in the Web; Online and offline social networks; Information acquisition and establishment of social relations

ICT support and applications for eCollaboration

Touch screen voting; Local e-Participation; Portals and eGovernment websites; eGovernment platforms and benchmarks; Business process management; Interoperable frameworks (national and cross-countries); Private-public eCollaboration; Regional and cross-nation competitiveness

Cyberlaws

Digital Divide and Accessibility; e-Democracy and e-Government; Privacy; e-Anonymity and e-Identity; WEB x.0 Impersonation, e-Harassment and e-Threats; e-Loss; e-Fraud Prevention; Technical Countermeasures; e-Law; e-Punishment; e-International relations


Deadlines:

Submission

November 5, 2017

Notification

January 12, 2018

Registration

January 26, 2018

Camera ready

February 5, 2018

Technical Co-Sponsors and Logistic Supporters