AMBIENT 2020 - The Tenth International Conference on Ambient Computing, Applications, Services and Technologies
	October 25, 2020 - October 29, 2020
 AMBIENT 2020
	ISSN: 2326-9324
	ISBN: 978-1-61208-814-3 
		AMBIENT 2020 is colocated with the following events as part of NexTech 2020 Congress:
		  - UBICOMM 2020, The Fourteenth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies
 	  - ADVCOMP 2020, The Fourteenth International Conference on Advanced Engineering Computing and Applications in Sciences
 	  - SEMAPRO 2020, The Fourteenth International Conference on Advances in Semantic Processing
 	  - AMBIENT 2020, The Tenth International Conference on Ambient Computing, Applications, Services and Technologies
 	  - EMERGING 2020, The Twelfth International Conference on Emerging Networks and Systems Intelligence
 	  - DATA ANALYTICS 2020, The Ninth International Conference on Data Analytics
 	  - GLOBAL HEALTH 2020, The Ninth International Conference on Global Health Challenges
 	  - CYBER 2020, The Fifth International Conference on Cyber-Technologies and Cyber-Systems
 	
AMBIENT 2020 Steering Committee
  
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    Lorena Parra Boronat 
      Instituto Madrileño de Investigación y Desarrollo Rural, Agrario        y Alimentario 
      and 
            Universitat Politecnica de Valencia 
      Spain 
        
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    Kenji Suzuki 
      Tokyo Institute of Technology 
      Japan 
        
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    Yuh-Jong Hu 
      National Chengchi University 
      Taiwan 
        
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    Valerie Camps 
      Paul Sabatier University - IRIT, Toulouse 
      France 
        
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    Jerry Chun-Wei Lin 
      Western Norway University  of Applied Sciences, Bergen 
      Norway 
        
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AMBIENT 2020 conference tracks:
Ambient computing environments, sensors and hardware
 Fundamental for ambient computing and mechanisms; Environmental            sensing and computing; Distributed ambient and artificial            intelligence; Autonomic ambient networks and communications;            Smart environments and applications; Ubiquitous and mobile            computing
Ambient computing and modeling
		  Sentient Computing; Tracking and sensing networks;            Location-based computing; Ambient context modeling and            reasoning; Context-aware computing; Local and global sensing;            Multi-sensory and multi-modal fusion; Citizen-oriented urban computing
	Affective computing and emotional intelligence
	 Frameworks for affective computing; Principles in emotional        intelligence; Concepts in affective robotics; Social aspects of        affective computing; Ambient systems embedding emotional        intelligence;  Empathy in artificial agents; Human-centric        obedience towards virtual agents; Affective gaming; Deep multitask        learning; Apps for body perceptions and emotions; Multi-sensing        and human behavior; Active sensing system for distress detection;        Recognition of facial emotions; Automatic prediction of depression        and anxiety; Mitigate public speaking anxiety; Prediction of        emotion from heartbeat; Conveying emotional awareness; Emotional        intelligence; Happiness entailment; Cooperative machine learning;        Emotion prediction; Emotion recognition; Emotion in ambiguous        speech
	Ambient devices, applications and systems
		  Ambient media and devices; Ambient content and methods for            adding intelligence to media objects; Sentient offices; Smart            phones; Glasses and filters for ambient game and movie; Social            networks and social computing; Semantic-location; Body sensors;            Wearable devices; Smart sensors; Smart technologies (smart home,          smart metering, smart grids, smart sensors, smart home          appliances, etc.)
	Ambient services, technology and platforms
		  Personalized services; Ambient assisted living (AAL) ; Social            games; Domotics (Home Automation) ; Domestic robotics;            Intelligent homes; Tele-care and Telemedicine; Mobile media;            Mobile learning; Emergency services; Ambient-oriented              technologies (wireless, social networks) ; Universal access;            Ambient platforms; Ambient and mobile social networks
	User Friendly Interfaces
		  Haptic interfaces; Smart user interfaces; Ambient interfaces   (touch,      gesture, haptics, biometrics) ; Multimodal interfaces and        interaction
	Ambient Business Models, Privacy and Trust
		  Business model and business            cases, security, privacy and trust, Real-life implementations
	
Deadlines:
	
              Submission  |         Jul 20, 2020  |       
              Notification  |         Aug 18, 2020  |       
              Registration  |         Aug 30, 2020  |       
              Camera ready  |         Sep 11, 2020  |       
    
Deadlines differ for special tracks. Please consult the conference home page for special tracks Call for Papers (if any).