SOTICS 2020 - The Tenth International Conference on Social Media Technologies, Communication, and Informatics
October 18, 2020 - October 22, 2020
SOTICS 2020
ISSN: 2326-9294
ISBN: 978-1-61208-832-7
SOTICS 2020 is colocated with the following events as part of SoftNet 2020 Congress:
- ICSEA 2020, The Fifteenth International Conference on Software Engineering Advances
- ICSNC 2020, The Fifteenth International Conference on Systems and Networks Communications
- CENTRIC 2020, The Thirteenth International Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services
- VALID 2020, The Twelfth International Conference on Advances in System Testing and Validation Lifecycle
- SIMUL 2020, The Twelfth International Conference on Advances in System Simulation
- SOTICS 2020, The Tenth International Conference on Social Media Technologies, Communication, and Informatics
- INNOV 2020, The Ninth International Conference on Communications, Computation, Networks and Technologies
- HEALTHINFO 2020, The Fifth International Conference on Informatics and Assistive Technologies for Health-Care, Medical Support and Wellbeing
Special tracks:
ODV4DT: Open Data Value for Digital Transformations
Chair and Coordinator: PhD Candidate Anastasija Nikiforova, University of Latvia, Latvia Anastasija.Nikiforova@lu.lv
EthicAI: Social and Ethical Implications of Artificial Intelligence and its Applications
Chairs and Coordinators:
Prof. Dr. Maria João Simões, University of Beira Interior, CICS.NOVA and LabCom, Portugal mariajoaosimoes@sapo.pt
Prof. Dr. Vladimir Trajkovik, University of Saints Cyril and Methodius, Republic of North Macedonia vladimir.trajkovik@finki.ukim.mk
SAT: Social Assistive Technologies
Chair and Coordinator: Millicent Akotam Agangiba, Lecturer, Computer Science and Engineering Department,
University of Mines and Technology, Tarkwa, Ghana magangiba@umat.edu.gh
SEA: Social Electronic Agriculture
Chair and Coordinator: Dr William Akotam Agangiba, Lecturer, Computer Science and Engineering Department,
University of Mines and Technology, Tarkwa, Ghana waakotam@umat.edu.gh
SOTICS 2020 conference tracks:
Social applications
On-line entertainment; Games and citizens; Social networking and social software; Tagging and micro-blogging; Collaborative filtering and tagging; Social simulation (mobility, groupware, etc.); Very large social networks; Deep web social information; Blogs and mini-blogs; E-books
Social media use and experiences
Social media platforms, tools, and applications; Collaboration tools; Multi-user media-sharing platforms (ideo, images, audio, and text); Integrated multi-brand networking platforms (for friend/follow, organic groups, calendars/events, direct messaging, tagging, and activity feed); Agile social media platforms; Sharing tools (Facebook, Twitter, Yammer, YouTube, instant messaging, video conferencing, web meetings); Social media work flow tools; Collaborative culture; Learning experiences; Knowledge sharing
Affective computing and emotional intelligence
Frameworks for affective computing; Principles in emotional intelligence; Concepts in affective robotics; Social aspects of affective computing; Ambient systems embedding emotional intelligence; Empathy in artificial agents; Human-centric obedience towards virtual agents; Affective gaming; Deep multitask learning; Apps for body perceptions and emotions; Multi-sensing and human behavior; Active sensing system for distress detection; Recognition of facial emotions; Automatic prediction of depression and anxiety; Mitigate public speaking anxiety; Prediction of emotion from heartbeat; Conveying emotional awareness; Emotional intelligence; Happiness entailment; Cooperative machine learning; Emotion prediction; Emotion recognition; Emotion in ambiguous speech
Social robots and cognition
Human-robot interaction; Robot-robot interaction; Perception of a humanoid robots; Humanoid robots mediating social Interaction; Socially assistive robots; Conversational robots; Verbal Interaction; Human-robot touch interaction; Expressive interactions; Social emotions; Arts by humanoid robots; Collaborative social robots; Game approaches; Human-robot interactive games; Robots co-worker partners; Healthcare companion robots; Socially assistive robots; Robot-assisted rehabilitation therapy; Child-robot interaction; Mobile assistive robots; Robots in public spaces; Shopping mall robots; Home utility robots; Robot-assisted cognitive training; Robot-based multimodal emotion recognition; Advertizign robots; Telepresence robots; Robot teleoperation; Robots' social credibility
Community services
Technologies for building the social media channels; Blogs (private and corporate); Ratings and reviews; Referrals and sharing; Forums; User-created content management; Member profile management (photos, information preferences, linked channels, and privacy settings); Social networking via integrated multi-brand networking platforms; Cross-channel synchronization ( integration of the user experience across all in-house social media channels); API backbones; Spiders; Connectors
Special services and technologies
Mobile social media; Kids-oriented social media; youth-oriented social media; elderly-oriented social media; dedicated games; accessibility-oriented social media; Multi-sensor user interfaces (e.g., tactile, haptic, olfactory)
Digital resource domains
Enterprise social networks; Geo-social networks; Social networks; Digital computing; Digital health care; Digital mapping; Digital human faces; Digital libraries; Informatics environments; Micro-contribution by masses
Social evaluation and metrics
Social media analytics; Text analytics; Metric on quality of experience and satisfaction; Social mobility; Social interactions; Social learning; Social media; Social models; Mutual social credentials; Sentiment analysis
Social mobility
Social mobile networks with the Web 2.0; Mobile social architecture and services; Open service capabilities; Open exposure of telco capabilities; Open Web APIs, SOA and SDP; Interworking strategies; Mobile terminals as sources for User-generated content; Architecture and services for user-generated content; Auto-description and metadata synthesis for telecom-generated for user-generated content; Social mobile networks; User behavior profiling; Social connections (social graphs, contacts, etc); Services and architectures/solutions for social mobile services
Mechanisms for social services
Social media advertising and marketing; eSociety; Network growth and dynamics; Accessibility; Social education; Social opinion; Digital eco-systems; Ecology and social justice; eGovernments; Digital economy; eCommerce; Digital cities; Tourism; Democracy and social groups; Patent laws; Social tools; Web enterprises and services
Challenges in social environments
Computational thinking; Natural language processing; eImpact on children knowledge and abilities; Opinion and sentiment analysis; Computing and philosophy; Threats in social networks; Trusted computing; Reputation systems; Pervasive social computing; Real-time ubiquitous social semantic; Social creativity; Privacy preservation in social media; Social trust; Ethics; Legal aspects
Deadlines:
Submission | Jul 22, 2020 |
Notification | Aug 13, 2020 |
Registration | Aug 25, 2020 |
Camera ready | Sep 03, 2020 |
Deadlines differ for special tracks. Please consult the conference home page for special tracks Call for Papers (if any).