The Fourteenth International Conference on Social Media Technologies, Communication, and Informatics

SOTICS 2024

September 29, 2024 to October 03, 2024 - Venice, Italy

Deadlines

Submission

Jul 01, 2024

Notification

Aug 04, 2024

Registration

Aug 19, 2024

Camera ready

Aug 29, 2024

Deadlines differ for special tracks. Please consult the conference home page for special tracks Call for Papers (if any).

Publication

Published by IARIA Press (operated by Xpert Publishing Services)

Archived in the Open Access IARIA ThinkMind Digital Library

Prints available at Curran Associates, Inc.

Authors of selected papers will be invited to submit extended versions to a IARIA Journal

Indexing Procedure

Affiliated Journals

SOTICS 2024 - The Fourteenth International Conference on Social Media Technologies, Communication, and Informatics

September 29, 2024 - October 03, 2024

SOTICS 2024
Onsite and Online Options: In order to accommodate a large number of situations, we are offering the option for either physical presence or virtual participation (pdf slides or pre-recorded videos).

ISSN: 2326-9294
ISBN: 978-1-68558-198-5

SOTICS 2024 is colocated with the following events as part of SoftNet 2024 Congress:

  • ICSEA 2024, The Nineteenth International Conference on Software Engineering Advances
  • ICSNC 2024, The Nineteenth International Conference on Systems and Networks Communications
  • CENTRIC 2024, The Seventeenth International Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services
  • VALID 2024, The Sixteenth International Conference on Advances in System Testing and Validation Lifecycle
  • SIMUL 2024, The Sixteenth International Conference on Advances in System Modeling and Simulation
  • SOTICS 2024, The Fourteenth International Conference on Social Media Technologies, Communication, and Informatics
  • INNOV 2024, The Thirteenth International Conference on Communications, Computation, Networks and Technologies
  • AISyS 2024, The First International Conference on AI-based Systems and Services

SOTICS 2024 Steering Committee

Elina Michopoulou
University of Derby
UK


 

 

SOTICS 2024 conference tracks:

Social applications

On-line entertainment; Games and citizens; Social networking and social software; Tagging and micro-blogging; Collaborative filtering and tagging; Social simulation (mobility, groupware, etc.); Very large social networks; Deep web social information; Blogs and mini-blogs; E-books

Social media use and experiences

Social media platforms, tools, and applications; Collaboration tools; Multi-user media-sharing platforms (ideo, images, audio, and text); Integrated multi-brand networking platforms (for friend/follow, organic groups, calendars/events, direct messaging, tagging, and activity feed); Agile social media platforms; Sharing tools (Facebook, Twitter, Yammer, YouTube, instant messaging, video conferencing, web meetings); Social media work flow tools; Collaborative culture; Learning experiences; Knowledge sharing

Affective computing and emotional intelligence

Frameworks for affective computing; Principles in emotional intelligence; Concepts in affective robotics; Social aspects of affective computing; Ambient systems embedding emotional intelligence; Empathy in artificial agents; Human-centric obedience towards virtual agents; Affective gaming; Deep multitask learning; Apps for body perceptions and emotions; Multi-sensing and human behavior; Active sensing system for distress detection; Recognition of facial emotions; Automatic prediction of depression and anxiety; Mitigate public speaking anxiety; Prediction of emotion from heartbeat; Conveying emotional awareness; Emotional intelligence; Happiness entailment; Cooperative machine learning; Emotion prediction; Emotion recognition; Emotion in ambiguous speech

Social robots and cognition

Human-robot interaction; Robot-robot interaction; Perception of a humanoid robots; Humanoid robots mediating social Interaction; Socially assistive robots; Conversational robots; Verbal Interaction; Human-robot touch interaction; Expressive interactions; Social emotions; Arts by humanoid robots; Collaborative social robots; Game approaches; Human-robot interactive games; Robots co-worker partners; Healthcare companion robots; Socially assistive robots; Robot-assisted rehabilitation therapy; Child-robot interaction; Mobile assistive robots; Robots in public spaces; Shopping mall robots; Home utility robots; Robot-assisted cognitive training; Robot-based multimodal emotion recognition; Advertizign robots; Telepresence robots; Robot teleoperation; Robots' social credibility

Community services

Technologies for building the social media channels; Blogs (private and corporate); Ratings and reviews; Referrals and sharing; Forums; User-created content management; Member profile management (photos, information preferences, linked channels, and privacy settings); Social networking via integrated multi-brand networking platforms; Cross-channel synchronization ( integration of the user experience across all in-house social media channels); API backbones; Spiders; Connectors

Special services and technologies

Mobile social media; Kids-oriented social media; youth-oriented social media; elderly-oriented social media; dedicated games; accessibility-oriented social media; Multi-sensor user interfaces (e.g., tactile, haptic, olfactory)

Digital resource domains

Enterprise social networks; Geo-social networks; Social networks; Digital computing; Digital health care; Digital mapping; Digital human faces; Digital libraries; Informatics environments; Micro-contribution by masses

Social evaluation and metrics

Social media analytics; Text analytics; Metric on quality of experience and satisfaction; Social mobility; Social interactions; Social learning; Social media; Social models; Mutual social credentials; Sentiment analysis

Social mobility

Social mobile networks with the Web 2.0; Mobile social architecture and services; Open service capabilities; Open exposure of telco capabilities; Open Web APIs, SOA and SDP; Interworking strategies; Mobile terminals as sources for User-generated content; Architecture and services for user-generated content; Auto-description and metadata synthesis for telecom-generated for user-generated content; Social mobile networks; User behavior profiling; Social connections (social graphs, contacts, etc); Services and architectures/solutions for social mobile services

Mechanisms for social services

Social media advertising and marketing; eSociety; Network growth and dynamics; Accessibility; Social education; Social opinion; Digital eco-systems; Ecology and social justice; eGovernments; Digital economy; eCommerce; Digital cities; Tourism; Democracy and social groups; Patent laws; Social tools; Web enterprises and services

Challenges in social environments

Computational thinking; Natural language processing; eImpact on children knowledge and abilities; Opinion and sentiment analysis; Computing and philosophy; Threats in social networks; Trusted computing; Reputation systems; Pervasive social computing; Real-time ubiquitous social semantic; Social creativity; Privacy preservation in social media; Social trust; Ethics; Legal aspects


Deadlines:

Submission

Jul 01, 2024

Notification

Aug 04, 2024

Registration

Aug 19, 2024

Camera ready

Aug 29, 2024

Deadlines differ for special tracks. Please consult the conference home page for special tracks Call for Papers (if any).

Technical Co-Sponsors and Logistic Supporters