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The Fourth International Conference on Internet and Web Applications and Services) continues a series of co-located events that covers the complementary aspects related to designing and deploying of applications based on IP&Web techniques and mechanisms. ICIW 2009 comprises five complementary tracks. They focus on Web technologies, design and development of Web-based applications, and interactions of these applications with other types of systems. Management aspects related to these applications and challenges on specialized domains are aided at too. Evaluation techniques and standard position on different aspects are part of the expected agenda. Internet and Web-based technologies led to new frameworks, languages, mechanisms and protocols for Web applications design and development. Interaction between web-based applications and classical applications requires special interfaces and exposes various performance parameters. Web Services and applications are supported by a myriad of platforms, technologies, and mechanisms for syntax (mostly XML-based) and semantics (Ontology, Semantic Web). Special Web Services based applications such as e-Commerce, e-Business, P2P, multimedia, and GRID enterprise-related, allow design flexibility and easy to develop new services. The challenges consist of service discovery, announcing, monitoring and management; on the other hand, trust, security, performance and scalability are desirable metrics under exploration when designing such applications. Entertainment systems became one of the most business-oriented and challenging area of distributed real-time software applications’ and special devices’ industry. Developing entertainment systems and applications for a unique user or multiple users requires special platforms and network capabilities. Particular traffic, QoS/SLA, reliability and high availability are some of the desired features of such systems. Real-time access raises problems of user identity, customized access, and navigation. Interactive game applications require particular methodologies, frameworks, platforms, tools and languages. State-of-the-art games today can embody the most sophisticated technology and the most fully developed applications of programming capabilities available in the public domain. The impact on millions of users via the proliferation of peer-to-peer (P2P) file sharing networks such as eDonkey, Kazaa and Gnutella was rapidly increasing and seriously influencing business models (online services, cost control) and user behavior (download profile). An important fraction of the Internet traffic belongs to P2P applications. P2P applications run in the background of user’s PCs and enable individual users to act as Additionally, P2P systems require special attention from the security point of view. Trust, reputation, copyrights, and intellectual property are also relevant for P2P applications. On-line communications frameworks and mechanisms allow distribute the workload, share business process, and handle complex partner profiles. This requires protocols supporting interactivity and real-time metrics. Collaborative systems based on online communications support collaborative groups and are based on the theory and formalisms for group interactions. Group synergy in cooperative networks includes online gambling, gaming, and children groups, and at a larger scale, B2B and B2P cooperation. Collaborative systems allow social networks to exist; within groups and between groups there are problems of privacy, identity, anonymity, trust, and confidentiality. Additionally, conflict, delegation, group selection, and communications costs in collaborative groups have to be monitored and managed. Building online social networks requires mechanism on popularity context, persuasion, as well as technologies, techniques, and platforms to support all these paradigms. During the last years, different web applications based on the use of Internet environments have been introduced to help teachers and students in the learning-teaching process. These web applications, mainly supported by Internet systems and services, are changing the traditional educational process not only in Higher Education (HE) qualifications, but also in open learning for any type of course. Nowadays, there exist different public and commercial Virtual Learning Environments (VLE) aimed at helping teachers to manage courses and contents, as well as to support the students’ learning process. In this sense, VLE are an important factor contributing towards the change from traditional educational methodologies to new paradigms including active teaching. This implies not only a shift in the way of tackling learning and teaching, but also new challenges for software engineers and developers. Virtual Learning Environments have to be built bearing in mind their mandatory use through the Internet, thus requiring important characteristics and capabilities such as security, good latency, several tools for interoperability, storage management, etc. Also, the age of information and communication has revolutionized the way companies do business, especially in providing competitive and innovative services. Business processes not only integrates departments and subsidiaries of enterprises but also are extended across organizations and to interact with governments. On the other hand, wireless technologies and peer-to-peer networks enable ubiquitous access to services and information systems with scalability. This results in the removal of barriers of market expansion and new business opportunities as well as threats. In this new globalized and ubiquitous environment, it is of increasing importance to consider legal and social aspects in business activities and information systems that will provide some level of certainty. There is a broad spectrum of vertical domains where legal and social issues influence the design and development of information systems, such as web personalization and protection of users privacy in service provision, intellectual property rights protection when designing and implementing virtual works and multiplayer digital games, copyright protection in collaborative environments, automation of contracting and contract monitoring on the web, protection of privacy in location-based computing, etc. We solicit research and industrial contributions. ICIW 2009 will offer tutorials, plenary sessions, and panel sessions. The ICIW 2009 will have the following tracks:
The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas. All tracks are open to both research and industry contributions. IWAS : Internet and Web-based Applications and Services Web technologies, frameworks, languages, mechanisms WSSA : Web Services-based Systems and Applications Web services foundation, architectures, frameworks, languages ENSYS: Entertainment Systems Developing entertainment systems and applications P2PSA: P2P Systems and Applications P2P architectures, techniques, paradigms ONLINE: Online Communications, Collaborative Systems, and Social Networks Theory, frameworks, mechanisms, and tools for online communication SLAECE: Social and Legal Aspect of Internet Computing Principles, theories, and challenges of legal and social aspects VEWAeL: Virtual Environments and Web Applications for eLearning E-Learning INSTRUCTION FOR THE AUTHORS Authors of selected papers will be invited to submit extended versions to one of the IARIA Journals. Important deadlines:
Only .pdf or .doc files will be accepted for paper submission. All received papers will be acknowledged via an automated system. Final author manuscripts will be 8.5" x 11", not exceeding 6 pages; max 4 extra pages allowed at additional cost. The formatting instructions can be found on the Instructions page. Helpful information for paper formatting can be found on the here. Your paper should also comply with the additional editorial rules. Once you receive the notification of paper acceptance, you will be provided by the Conference Publishing Services an online author kit with all the steps an author needs to follow to submit the final version. The author kits URL will be included in the letter of acceptance. Posters Posters are welcome. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the track/workshop preference as "POSTER : Posters". Submissions are expected to be 6-8 slide deck. Posters will not be published in the Proceedings. One poster with all the slides together should be used for discussions. Presenters will be allocated a space where they can display the slides and discuss in an informal manner. The poster slide decks will be posted on the IARIA site. For more details, see the Posters explanation page. Work in Progress Work-in-progress contributions are welcome. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the track/workshop preference as "WIP: Work in Progress". Authors should submit a four-page (maximum) text manuscript in IEEE double-column format including the authors' names, affiliations, email contacts. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings. For more details, see the Work in Progress explanation page Technical marketing/business/positioning presentations The conference initiates a series of business, technical marketing, and positioning presentations on the same topics. Speakers must submit a 10-12 slide deck presentations with substantial notes accompanying the slides, in the .ppt format (.pdf-ed). The slide deck will not be published in the conference’s CD Proceedings. Presentations' slide decks will be posted on the IARIA's site. Please send your presentations to petre@iaria.org. Tutorials Tutorials provide overviews of current high interest topics. Proposals should be for three hour tutorials. Proposals must contain the title, the summary of the content, and the biography of the presenter(s). The tutorials' slide decks will be posted on the IARIA's site. Please send your proposals to petre@iaria.org Panel proposals: The organizers encourage scientists and industry leaders to organize dedicated panels dealing with controversial and challenging topics and paradigms. Panel moderators are asked to identify their guests and manage that their appropriate talk supports timely reach our deadlines. Moderators must specifically submit an official proposal, indicating their background, panelist names, their affiliation, the topic of the panel, as well as short biographies. The panel's slide deck will be posted on the IARIA's site. For more information, petre@iaria.org Workshop proposals We welcome workshop proposals on issues complementary to the topics of this conference. Your requests should be forwarded to petre@iaria.org. |
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