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The Fourth International Conference on Digital Society
ICDS 2010
February 10-16, 2010 - St. Maarten, Netherlands Antilles |
Technical Co-Sponsors and Logistics Supporters |
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Submission (full paper) |
Oct 5, 2009 October 12, 2009 |
Notification |
Nov 10, November 16, 2009 |
Registration |
December 1, 2009 |
Camera ready |
December 6, 2009 |
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Published by: |
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All CPS Publications are included in the IEEE Xplore
All CPS Publications are archived in IEEE Computer Society Digital Library (CSDL)
Authors of selected papers will be invited to submit extended versions to a IARIA Journal |
All tracks/topics are open to both research and industry contributions.
Tracks:
Citizen-centric disruptive and enabling technologies
Wireless and user mobility;
Ubiquitous systems;
On-line interactions;
User-centric services, applications, eLearning;
High speed electronics, storage, networking
eHealth and nano medicine;
Biological informatics and computing
Internet and Web services
IP-based networking and applications;
Best effort and QoS/SLA;
WWW, Web Services, Semantic Web;
eLearning and mobile learning;
Service-oriented platforms;
Peer-to-Peer Systems and applications;
Web-advertising and Web-publishing
Multimedia and Webcasting
eGovernment services in the context of digital society
e-Government strategies;
Citizen-Government eModels;
Special applications and services of eGovernment;
ePayment, eTax administration;
eVoting, eCitizen identity cards;
Social e-financial projects;
Educating eHealth;
Homeland security and public records;
eGarbage collection of private records;
Metrics for eGovernment projects and services;
Benefits of eGovernment;
On-line social networking;
Financing e-Government
e-Governance; From e-Government to m-Government (mobile-Governemet); e-Environment
eCommerce and eBusiness
On-line shopping frameworks;
Trust, privacy, security;
Internet macro and micro payment systems;
On-line banking;
Agent-based e-commerce;
eBusiness models and costs;
eBusiness applications;
Infrastructure for e-Commerce;
Mobile commerce
Citizen-oriented digital evidence
Processing citizen-oriented electronic evidence (acquisition, preservation, analysis); Multimedia documents ( X-rays, radiology, biometrics, and surveillance data); Medical digital forensics; Classic and 3D medical documents; DNA profiling; Genetic and biocomputing; Forensic and data mining; Predictive data modeling; Biological data and privacy; Digital forensics tools
Consumer-oriented devices and services
Mobile TV and IPTV;
Consumer-oriented e-commerce;
Smart and digital homes; Wearable devices;
Smart consumer appliances;
Speech enable appliances;
Consumer accessibility appliances and services
Intelligent computation
Theories of agency and autonomy;
Intelligent techniques, logics, and systems;
Evolutionary computation;
Autonomic and autonomous systems;
Autonomic computing and autonomic networking;
Ubiquitous and ambient computing;
Computational economics;
Protecting and preventing computing;
High performance computing;
Service-oriented computing;
Multi-agent based computing;
Cluster computing and performance;
Artificial intelligence
Networking and telecommunications
Networking and telecommunications technologies;
Wireless, mobility and multimedia systems;
Internet and Web Services technologies;
Systems performance, security, and high availability;
Communications protocols (SIP/H323/MPLS/IP);
Specialized networks (GRID/P2P/Overlay/Ad hoc/Sensor);
Advanced services (VoIP/IPTV/Video-on-Demand);
Advanced paradigms (SOA/WS/on-demand)
eDefense for security and protection
Knowledge for global defense;
Security in network, systems, and applications;
Trust, privacy, and safeness;
Business continuity and availability;
Cryptography and algorithms encryption;
Rapid Internet attacks and network;
Applications and network vulnerabilities
Enforced citizen-centric paradigms
Data-centered information systems;
User-centric information systems;
Pervasive and ubiquitous systems;
Mobile learning and communications;
Open and distance education systems
Computational advertising
Computational linguistics;
Linguistic signal processing;
Statistical properties of community structures;
Semantic contextual advertising;
Relevance and click feedback;
Searching dense and isolated submarkets;
Latent factor models;
Semantic relatedness;
Personalized ad delivery;
Processing over query-dependent functions;
Inverse document frequency;
Query-biased summarization;
Pseudo-relevance feedback;
Classification of rare queries;
Page ranking
Management and control
Digital telecommunications management;
Control and monitoring systems;
Measurement and management systems;
Human/Machine interface and man-in-the-loop control;
Energy and power systems control;
Self-monitoring, self-diagnosing, self-management systems
Digital analysis and processing
Digital information processing (Voice/Data/Video);
Computer graphics and animation;
Virtual reality/3D graphics/Games;
Computer modeling/simulation;
Graphic/Image/Photo/Hand-writing analysis and processing;
Pattern recognition / Computer vision;
Natural language processing / robust processing;
Speech recognition and processing
Mobile devices and biotechnologies
Robotics/Mobile devices/ Mobile networks;
Handled and wearable computing and devices;
Vehicular navigation and control;
Nanotechnologies/Systems-on-the-chip/Networks-on-the-chip/ Haptic phenomena;
Biotechnologies/Bioinformatics/Biometrics/Biomedical systems;
Computational biochemistry;
Biological data management
Software and system robustness for digital society
Portals and user-oriented systems;
Software as a service;
Software specification and design methodologies;
Software development and deployment;
Programming languages and supporting tools;
Patterns/Anti-patterns/Artifacts/Frameworks;
Agile/Generic/Agent-oriented programming;
Neuronal networks/Fuzzy logic/Temporal logic/ Genetic Algorithms;
Reasoning models/Model checking/Modular reasoning/;
Program verification/validation/correctness ;
Embedded and real-time systems;
Consumer-oriented digital design
Online consumer decision support & advertising;
Semiotic engineering of online services;
Human factors in computer systems;
Personal information management;
Consumer trust in digital society;
Interaction in smart environments;
Mobile consumers and interactive spaces;
Hedonic and perceived digital quality;
Usability, aesthetics, and accessibility;
Multimodal and interactive interfaces;
Intelligent user interfaces
Social networking
Social networking technologies (Web 2.0, faceBook, YouTube, Twitter, etc.); Enterprise social networking; General informative webcast; Government information webcast; State-of-the-art for chat, blogs, wikis, etc.; Text-audio-video blogs; Virtual tradeshows; Social profiling; Contextual social network analysis; Personalization for search and for social interaction; Dynamics, evolution, and trend prediction patterns; Social interactions; Medical assistance in social networking; Data protection inside communities; Misbehavior detection in communities; Pattern presentation for end-users and experts; Evolution of communities in the Web; Online and offline social networks; Information acquisition and establishment of social relations
ICT support and applications for eCollaboration
Touch screen voting;
Local e-Participation;
Portals and eGovernment websites;
eGovernment platforms and benchmarks;
Business process management;
Interoperable frameworks (national and cross-countries);
Private-public eCollaboration;
Regional and cross-nation competitiveness