|
The Sixth International Conference on Mobile, Hybrid,
and On-line Learning
eLmL 2014
March 23 - 27, 2014 - Barcelona, Spain |
Technical Co-Sponsors and Logistics Supporters |
|
|
|
|
ARCHIVE |
printer friendly pdf version |
|
|
|
- Colocated with other events part of DigitalWorld 2014
- Posters will be presented during the conference
- A Work in Progress track is available for preliminary work
- A Research Ideas track is available for ideas in early stages
- A Doctoral Forum track is available for discussing and publishing early PhD thesis research
Submission (full paper) |
October 28 November 26, 2013 |
Notification |
December 28, 2013 |
Registration |
January 22, 2014 |
Camera ready |
January 30 February 15, 2014 |
ISSN: 2308-4367
ISBN: 978-1-61208-328-5 |
|
All tracks/topics are open to both research and industry contributions.
Tracks:
Learning-oriented devices and networks
Mobility (IEEE 802.11 standards, engineering, smart devices);
Mobile communications;
Hardware/software systems for mobile communications;
Evolution from 3G to 4G and beyond;
Mobile networking;
Wireless networking;
Wireless access (WPAN, WLAN, WLL);
Mobile IP, VoIP, IPTV, etc.;
Satellite technologies for e-learning;
Next generation of mobile technology;
User-oriented device interfaces;
Adaptable student/device interaction;
Wearable devices
Learning-oriented technologies
Architecture of learning technology systems;
Informal learning; Formal/informal exploratory and serendipitous learning; Advanced uses of multimedia and hypermedia;
Integrated learning and educational environments;
Remote and wireless teaching technologies;
Anytime/anywhere e-learning and wearable network devices;
Adaptive e-learning and intelligent applications/tools;
Agents technology;
Intelligent tutoring systems;
Training e-learning teachers;
Practical uses of authoring tools;
Application of metadata and virtual reality
Tools and platforms
eL&mL learning tools (basic infrastructure, content management, cross-media publishing, social & cooperative learning, lecture recording); Tools and architectures for mobile/ubiquitous e-learning;
SOA for e-learning;
Web 2.0 and social computing for learning;
Ontologies and semantic Web standards for e-learning;
Adaptive and personalized educational hypermedia;
Peer-to-Peer learning applications;
Social software for collaborative learning;
Socially intelligent agents;
e-Learning platforms, portals and virtual learning environments;
Embedded systems education;
Wearable computers and education;
Multimedia environment for teaching;
Web-based learning, including Wikis and Blogs;
Learning content management systems
On-line learning
Content engineering (authoring, standards, metadata, process models); Internet based systems;
Navigational aspects for on-line learning;
Virtual spaces for learning communities;
Internet supported ubiquitous learning;
Mobile eLearning applications;
Pervasive eLearning scenarios;
Multi-agent technology applications in Web-based education;
Semantic social networks;
Community discovering in social learning systems;
Social structure exploitation in e-learning
Mobile learning, teaching, and training
Advanced teaching and learning technologies for mobile learners;
Advanced software and hardware systems for mobile learning and teaching;
Virtual mobile learning environments;
Adaptive learning strategies
Advanced curriculum and courseware for mobile learning and training;
Security issues of mobile learning;
Learning management systems for mobile learning;
Ontologies and pedagogical models;
Testing, assessment and quality issues of mobile learning;
Faculty and professional development on mobile teaching and learning
Infrastructure, administrative and organizational issue of mobile learning;
Applications of mobile technology in open, distance, and corporate education;
National and international projects, strategies, and policies on mobile learning
Hybrid learning
Didactics of eL&mL (informal learning, ambient and augmented learning, cooperative learning); Teacher-centric and student-centric approaches;
Self-learning integrated methodology;
Learner autonomy;
Interactive hybrid learning;
Assessment strategy for hybrid learning;
Collaborative learning/groupware;
Content management for hybrid learning;
Digital libraries for hybrid learning;
Effective content development experiences in hybrid; earning;
Improved flexibility of learning process;
Institutional policies;
Instructional design issues;
Organizational framework for hybrid learning;
Outcome based teaching and learning;
Pedagogical issues
Challenging technical aspects
Tutoring eLearning applications and services;
Teaching eLearning methodologies and technologies;
National and international projects on e-learning;
e-Learning industry and universities programs;
Application of instructional design theories;
Reflection in learning software and hardware;
Social impact metrics on distance learning;
Methodologies and processes for education;
Curriculum projects and experiences;
Educating the educators;
Simulated communities;
Online mentoring;
Cultural, social, and gender issues;
Personalization;
Corporate training
eLearning materials
Cognitive aspects of interactive multimedia learning materials; Challenges of user-activated learning feature (text, still or moving image, sound and music); Empirical studies on usage (perception, interaction and reading patterns); Learning outcome of multimedia materials; Comparative studies of effect of media with variants of similar
content; Aesthetics of learning materials; Case-studies on the visuals materials; Studies on design principles and practices; Analyses of the visual aspects of commercial products; Analysis of preferences of users and educators
Assessing eL&mL
Organization of eL&mL (quality management, learning networks); Cost models for eLearning;
E-market place for higher education;
Evaluation of eLearning;
Social benefits of eLearning;
e-Learning effectiveness and outcomes;
Global trends in eLearning
Education in developing regions
National/international strategies;
Evaluation of learning technology systems;
Emerging and best practices;
Managing quality in eLearning;
Standards related activities