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The First International Conference on Universal Accessibility in the Internet of Things and Smart Environments
SMART ACCESSIBILITY 2016
July 24 - 28, 2016 - Nice, France |
Technical Co-Sponsors and Logistics Supporters |
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ARCHIVE |
printer friendly pdf version |
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- Colocated with other events part of NetWare 2016
- Posters will be presented during the conference
- A Work in Progress track is available for preliminary work
- A Research Ideas track is available for ideas in early stages
- A Doctoral Forum track is available for discussing and publishing early PhD thesis research
Submission (full paper) |
March 9 April 11, 2016
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Notification |
May 13 May 14, 2016
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Registration |
May 26, 2016 |
Camera ready |
June 14, 2016 |
ISSN: to be announced
ISBN: 978-1-61208-525-8
Video from NetWare 2016
Video posted on IFSA Videos page. Many thanks to Prof. Dr. Sergey Yurish, President of IFSA, for arranging this video.
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conference contact: mp@iaria.org |
All tracks/topics are open to both research and industry contributions.
Tracks:
- Inclusive Design of Smart Cities and Smart Environments
- Universally Designed Apps
- Technology for Independent Living
- Accessible Design of Welfare and Everyday Technology
- Adaptivity and Personalization - Design for one vs. Design for all
- Multimodality and Accessibility
- Design Approaches, Techniques, and Tools for Inclusive Design
- Universally Accessible Graphical and Haptic Design
- Smart Textiles and Surfaces
- Universal Design, Design for All, Participatory Design
- Assistive Technologies and Interoperability
- New Interaction Methods and Modalities
- Accessibility Across the Entire System Lifecycle
- Accessibility within e-Organizations: Good practices and Experiences
- Web and Internet Accessibility for Digital Inclusion
- Citizen Services, e-Government Accessibility, e-Inclusion
- Smart Cities, Accessibility, Mobility
- Availability and Affordability for Everyone
- Information Provision
- Cognitive and Behavioral Psychology of End-user Experiences and Scenarios
- Industry and Research Collaboration: Learning from Practice, and Technology Transfer
- Universal Usability, User-Centric Design
- Accessibility and Human-Computer Interaction
- Accessibility and Design for all in Standardization
- Learning Apps for People with Disabilities