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The Twelfth International Conference on Internet and Web Applications and Services

ICIW 2017
June 25 - 29, 2017- Venice, Italy


Call for Papers

The Twelfth International Conference on Internet and Web Applications and Services) continues a series of co-located events that covers the complementary aspects related to designing and deploying of applications based on IP&Web techniques and mechanisms.

ICIW 2017 comprises five complementary tracks. They focus on Web technologies, design and development of Web-based applications, and interactions of these applications with other types of systems. Management aspects related to these applications and challenges on specialized domains are aided at too. Evaluation techniques and standard position on different aspects are part of the expected agenda.   

Internet and Web-based technologies led to new frameworks, languages, mechanisms and protocols for Web applications design and development. Interaction between web-based applications and classical applications requires special interfaces and exposes various performance parameters.

Web Services and applications are supported by a myriad of platforms, technologies, and mechanisms for syntax (mostly XML-based) and semantics (Ontology, Semantic Web). Special Web Services based applications such as e-Commerce, e-Business, P2P, multimedia, and GRID enterprise-related, allow design flexibility and easy to develop new services. The challenges consist of service discovery, announcing, monitoring and management; on the other hand, trust, security, performance and scalability are desirable metrics under exploration when designing such applications.

Entertainment systems became one of the most business-oriented and challenging area of distributed real-time software applications’ and special devices’ industry. Developing entertainment systems and applications for a unique user or multiple users requires special platforms and network capabilities.

Particular traffic, QoS/SLA, reliability and high availability are some of the desired features of such systems. Real-time access raises problems of user identity, customized access, and navigation.
Particular services such interactive television, car/train/flight games, music and system distribution, and sport entertainment led to ubiquitous systems. These systems use mobile, wearable devices, and wireless technologies.

Interactive game applications require particular methodologies, frameworks, platforms, tools and languages.  State-of-the-art games today can embody the most sophisticated technology and the most fully developed applications of programming capabilities available in the public domain.

The impact on millions of users via the proliferation of peer-to-peer (P2P) file sharing networks such as eDonkey, Kazaa and Gnutella was rapidly increasing and seriously influencing business models (online services, cost control) and user behavior (download profile). An important fraction of the Internet traffic belongs to P2P applications.

P2P applications run in the background of user’s PCs and enable individual users to act as
downloaders, uploaders, file servers, etc. Designing and implementing P2P applications raise particular requirements. On the one hand, there are aspects of programming, data handling, and intensive computing applications; on the other hand, there are problems of special protocol features and networking, fault tolerance, quality of service, and application adaptability

Additionally, P2P systems require special attention from the security point of view. Trust, reputation, copyrights, and intellectual property are also relevant for P2P applications.

On-line communications frameworks and mechanisms allow distribute the workload, share business process, and handle complex partner profiles. This requires protocols supporting interactivity and real-time metrics.

Collaborative systems based on online communications support collaborative groups and are based on the theory and formalisms for group interactions. Group synergy in cooperative networks includes online gambling, gaming, and children groups, and at a larger scale, B2B and B2P cooperation.

Collaborative systems allow social networks to exist; within groups and between groups there are problems of privacy, identity, anonymity, trust, and confidentiality. Additionally, conflict, delegation, group selection, and communications costs in collaborative groups have to be monitored and managed.

Building online social networks requires mechanism on popularity context, persuasion, as well as technologies, techniques, and platforms to support all these paradigms.

During the last years, different web applications based on the use of Internet environments have been introduced to help teachers and students in the learning-teaching process. These web applications, mainly supported by Internet systems and services, are changing the traditional educational process not only in Higher Education (HE) qualifications, but also in open learning for any type of course. Nowadays, there exist different public and commercial Virtual Learning Environments (VLE) aimed at helping teachers to manage courses and contents, as well as to support the students’ learning process. In this sense, VLE are an important factor contributing towards the change from traditional educational methodologies to new paradigms including active teaching. This implies not only a shift in the way of tackling learning and teaching, but also new challenges for software engineers and developers. Virtual Learning Environments have to be built bearing in mind their mandatory use through the Internet, thus requiring important characteristics and capabilities such as security, good latency, several tools for interoperability, storage management, etc.

Also, the age of information and communication has revolutionized the way companies do business, especially in providing competitive and innovative services. Business processes not only integrates departments and subsidiaries of enterprises but also are extended across organizations and to interact with governments. On the other hand, wireless technologies and peer-to-peer networks enable ubiquitous access to services and information systems with scalability. This results in the removal of barriers of market expansion and new business opportunities as well as threats. In this new globalized and ubiquitous environment, it is of increasing importance to consider legal and social aspects in business activities and information systems that will provide some level of certainty. There is a broad spectrum of vertical domains where legal and social issues influence the design and development of information systems, such as web personalization and protection of users privacy in service provision, intellectual property rights protection when designing and implementing virtual works and multiplayer digital games, copyright protection in collaborative environments, automation of contracting and contract monitoring on the web, protection of privacy in location-based computing, etc.

We solicit both academic, research, and industrial contributions. We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals.

Industrial presentations are not subject to the format and content constraints of regular submissions. We expect short and long presentations that express industrial position and status.

Tutorials on specific related topics and panels on challenging areas are encouraged.

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All topics and submission formats are open to both research and industry contributions.

TRINT: Trends on Internet-based data, applications and services

Mapping social networks
Signed social networks
Interactive analysis
Personalized sentiment classification
Mobile devices and Internet technologies
Mobile IPv6 over Software Defined Network (SDN)
Generative Mappings
Intensive mobile data processing
Virtualization of mobile networks
Personalized services in 5G networks
5G+ HetHetNets
Information-centric satellite networks
Drone-based services
Internet of self-tunable sensing
Embedded Sensing
Context-aware and location-aware services
Interned-based vehicular networks
Geo-replicated data stores
Personal Cloud
Cloud interactive services
Energy harvesting and energy efficiency
Opportunistic spectrum access
High spectral efficiency communications
Interactive analysis on Big Data
Streaming/Real-Time/Active Streaming
Internet-scale real-time analytics
Real-time data aggregation
Big Data and Industrial 4.0 systems
Internet and Crowdsourcing
Mobile and wearable networks
Smart sensing networks
Internet-based healthcare services
Green Interent
Internet accessibility
Internet and Apps

TRWEB: Trends on Web-driven applications and services

Web3D. Harvesting Entities from the Web
Linking User Web Profiles
Web Crowd Rankings
Navigational Queries
focused Object Retrieval
Discovering Subsumption Relationships
Meshes on the Web
Interactive 3D Web Environments
Interactive 3D Graphics
WebGL, Optimized Javascript engines
Native 3D Web applications, Declarative 3D
WebGL Scene Creation
Web-Based Source Code Analysis
Web visualization of underground caves
Streaming compressed 3D data on the Web
Web3D User Interfaces
Linked Data on the Web
Web user-profiling
Mining large dense graphs/subgraphs
Web tables
Relationships in knowledge graphs
Microblog users
Web Tracking
Augmenting cross-domain knowledge bases
High-dimensional data
Visualizing large-scale
Consumer-oriented Web services

IWAS : Internet and Web-based Applications and Services

Web technologies, frameworks, languages, mechanisms 
Web applications design and development
Interaction with/from Web-based applications
Web-based applications’ features
Management of Web-based applications 
Evaluation of Web applications
Specialized Web applications
Aggregating multimedia documents
E-business, appliances, and services
IP Grid Management and Grid Services
IP-based convergent solutions and next generation networks
Standards, case studies and special groups on web-based applications
E-business system design, development, and management for SMEs

WSSA :  Web Services-based Systems and Applications

Service Innovations
Service Architectures
Model-driven development of context-aware services
Context-aware service models, architectures and frameworks
Model-driven development of semantic Web services
Web services foundation, architectures, frameworks, languages 
Web services architecture and business continuity 
Special Web services mechanisms
Semantic Web, Ontology, and Web services 
Web service applications
Data Management aspects in Web Services
Autonomic e-Business integration and collaboration
Web service based Grid computing and P2P computing
Web services based applications for e-Commerce
Multimedia applications using Web Services
Automatic computing for Web services
Web services challenges on trust, security, performance, scalability
Enterprise Web services
Web services discovery, announcing, monitoring and management
Platforms, technologies, mechanisms and case studies
Grid architectures, middleware and toolkits

ENSYS: Entertainment Systems

Developing entertainment systems and applications 
Platforms for entertainment systems 
Speech technology & its usability for entertainment systems 
Networking requirements for entertainment systems
Traffic generated by entertainment applications
QoS/SLA on entertainment systems
Reliability and high availability of entertainment systems
Identify aspects in entertainment systems
Real-time access to entertainment systems
Customized access entertainment systems
Navigation and entertainment systems
Integration and interoperability aspects in entertainment systems
Entertainment systems and applications
Networking and system support for entertainment systems
Wireless and mobile technologies for entertainment
Wireless multimedia for entertainment
Systems for music and movie distribution
Games on mobile and resource-constrained devices
Mobile video entertainment systems
Car/flight/train entertainment systems
Ubiquitous entertainment systems
Interactive television
Technologies for sport and entertainment
WiFi wireless home entertainment systems
Wearable technologies for entertainment 

P2PSA: P2P Systems and Applications

P2P architectures, techniques, paradigms
P2P programming and data handling 
P2P security features
Data and compute intensive applications 
P2P networks and protocols
P2P management
P2P Trust and reputation management
Fault tolerance in P2P, quality of availability, accounting in P2P
Self-adaptiveness in P2P overlay networks
Self-configurable P2P systems
Case studies, benchmarking
Copyright and intellectual property,
Electronic marketplace, Digital asset management and trading systems
Platforms, environments, testbeds

ONLINE: Online Communications, Collaborative Systems, and Social Networks

Theory, frameworks, mechanisms, and tools for online communication
Methodologies and languages for on-line communications
Web services and XML use for online communications
Tools for assessing online work, distributed workload
Shared business processes
Collaborative groups and systems
Theory and formalisms of group interactions
Group synergy in cooperative networks
Online gambling, gaming, children groups
Identity features, risks, jurisdiction for online communications
Specifics emergency and e-coaching on online communications
B2B and B2E cooperation
Privacy, identify, security on online communications
Individual anonymity, group trust, and confidentiality on online groups
Conflict, delegation, group selection
Community costs in collaborative groups 
Building online social networks with popularity contexts, persuasion, etc.
Technology support for collaborative systems
Techniques, mechanisms, and platforms for remote cooperation

SERCOMP: Service computing

Adaptive Architecture
Business process integration and management
Cloud Computing
Collective Intelligence for Service Computing
Computational Intelligence
Data Mining of Actual Services
Decision Science
Digital EcoSystems Infrastructure
Economic Clusters
Economics and Economic Experiments
Game Theory
Human Modeling in Services
Intelligent Agents and Multi-Agent Systems
Intra- and Inter-enterprise services
Knowledge Discovery for Service Computing
Nature Inspired Computing Techniques for Service Computing
Optimization of Service Processes
Psychological Approaches to Services
Self Organizing Infrastructure
Sensing of Human Behaviors
Service-centric business models and their economics
Service discovery, repository and registry
Service Engineering
Service evaluation, measurements and delivery audit
Service interaction, service ontologies and service composition
Service Marketing
Service-Oriented Architecture
Service Oriented computing
Soft Computing
Society and business services (public, utility, business, healthcare, consulting, etc.)
Sustainable Frameworks
Swarm Intelligence
Ubiquitous and pervasive services (technology, context, security)
Value Creation in Services
Web-based basics on service modeling, deployment and maintenance

SLAECE: Social and Legal Aspect of Internet Computing

Principles, theories, and challenges of legal and social aspects
Strategies, modeling, and requirements engineering of legal and social aspects
Architectures, implementations, and deployment consideration of legal and social aspects
Cyber threats, emerging risks, systemic concerns, and emergency preparedness
Social computing and lifestyle computing
Service marketing and customer relationship management
Market structures and emerging business models
Emerging legal issues due to new computing environment
File / information sharing networks and user behavior
Knowledge modeling, management, and application
Negotiation and contracting as well as contract monitoring and enforcement
E-democracy, e-policy, and governance
Legal and social ontologies
Privacy and copyright in collaborative environments and social networks
Intellectual property rights
Trust, security, and privacy
Counterfeit forensic
Identity management and access control
Security and privacy in location-based services

VEWAeL: Virtual Environments and Web Applications for eLearning

E-Learning
Web Technologies and Tools for Educational Purposes
Services for E-Learning Platforms
Virtual Learning Environments (VLE)
Course Management Systems
Web applications for Teaching
Social Implications of E-Learning
Lifelong E-learning
Teaching-Learning Experiences using the Internet for Educational Purposes
E-learning in the European Higher Education Area (EHEA) and other HE contexts
Web protocols for VLE
Security for VLE
QoS for VLE
Storage management in VLE

ECC: Enterprise cloud computing

Architectures for enterprise clouds
Principles, concepts and methodologies of enterprise cloud computing
Tools, technologies, methodologies and frameworks for enterprise cloud computing
Enterprise IS architectures such as application, information and technology architectures
Synergies between SOA, Grid Computing and Cloud Infrastructures
Quality of Service (QoS) models
'Elastic' and on-demand allocation and management of resources to meet business needs
Benefits, issues and limitations of enterprise clouds
Security, data integrity, legal and governance issues for enterprise clouds
Management, monitoring an governance issues
Portability of architectures, applications and data between cloud providers
Reliability and maintenance of cloud-based business architectures
Architectures for Software as a Service, Platform as a Service and Infrastructure as a Service
Network architecture using Storage Clouds
Experience reports with designing, building and using Cloud infrastructure
Novel application architectures, best practices, case studies and surveys

 

INSTRUCTION FOR THE AUTHORS

Authors of selected papers will be invited to submit extended versions to one of the IARIA Journals.

Publisher: XPS (Xpert Publishing Services)
Archived: ThinkMindTM Digital Library (free access)
Prints available at Curran Associates, Inc.
Articles will be submitted to appropriate indexes.

Important deadlines:

Submission (full paper)

February 5 March 5, 2017

Notification

April 5, 2017

Registration

April 20, 2017

Camera ready

May 12, 2017

Only .pdf or .doc files will be accepted for paper submission. All received submissions will be acknowledged via an automated system.

Contribution types

  • regular papers [in the proceedings, digital library]
  • short papers (work in progress) [in the proceedings, digital library]
  • ideas: two pages [in the proceedings, digital library]
  • extended abstracts: two pages [in the proceedings, digital library]
  • posters: two pages [in the proceedings, digital library]
  • posters: slide only [slide-deck posted on www.iaria.org]
  • presentations: slide only [slide-deck posted on www.iaria.org]
  • demos: two pages [posted on www.iaria.org]
  • doctoral forum submissions: [in the proceedings, digital library]

Proposals for:

FORMATS

Only .pdf or .doc files will be accepted for paper submission. All received submissions will be acknowledged via an automated system.

Final author manuscripts will be 8.5" x 11", not exceeding 6 pages; max 4 extra pages allowed at additional cost. The formatting instructions can be found on the Instructions page. Helpful information for paper formatting can be found on the here. Latex templates are also available.

Slides-based contributions can use the corporate/university format and style.

Your paper should also comply with the additional editorial rules.

Once you receive the notification of contribution acceptance, you will be provided by the publisher an online author kit with all the steps an author needs to follow to submit the final version. The author kits URL will be included in the letter of acceptance.

We would recommend that you should not use too many extra pages, even if you can afford the extra fees. No more than 2 contributions per event are recommended, as each contribution must be separately registered and paid for. At least one author of each accepted paper must register to ensure that the paper will be included in the conference proceedings and in the digital library, or posted on the www.iaria.org (for slide-based contributions).

CONTRIBUTION TYPE

Regular Papers (up to 6-10 page article -6 pages covered the by regular registration; max 4 extra pages allowed at additional cost- ) (oral presentation)
These contributions could be academic or industrial research, survey, white, implementation-oriented, architecture-oriented, white papers, etc. They will be included in the proceedings, posted in the free-access ThinkMind digital library and sent for indexing. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the appropriate contribution type. 12-14 presentation slides are suggested.

Short papers (work in progress) (up to 4 pages long) (oral presentation)
Work-in-progress contributions are welcome. These contributions represent partial achievements of longer-term projects. They could be academic or industrial research, survey, white, implementation-oriented, architecture-oriented, white papers, etc. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as work in progress. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings, posted in the free-access ThinkMind digital library and sent for indexing. For more details, see the Work in Progress explanation page. 12-14 presentation slides are suggested.

Ideas contributions (2 pages long) (oral presentation)
This category is dedicated to new ideas in their very early stage. Idea contributions are expression of yet to be developed approaches, with pros/cons, not yet consolidated. Ideas contributions are intended for a debate and audience feedback. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as Idea. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings, posted in the free-access ThinkMind digital library and sent for indexing. For more details, see the Ideas explanation page. 12-14 presentation slides are suggested.

Extended abstracts (2 pages long) (oral presentation)
Extended abstracts summarize a long potential publication with noticeable results. It is intended for sharing yet to be written, or further on intended for a journal publication. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as Extended abstract. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings, posted in the free-access ThinkMind digital library and sent for indexing. 12-14 presentation slides are suggested.

Posters (paper-based, two pages long) (oral presentation)
Posters are intended for ongoing research projects, concrete realizations, or industrial applications/projects presentations. The poster may be presented during sessions reserved for posters, or mixed with presentation of articles of similar topic. A two-page paper summarizes a presentation intended to be a POSTER. This allows an author to summarize a series of results and expose them via a big number of figures, graphics and tables. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as Poster Two Pages. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings, posted in the free-access ThinkMind digital library and sent for indexing. 8-10 presentation slides are suggested. Also a big Poster is suitable, used for live discussions with the attendees, in addition to the oral presentation.

Posters (slide-based, only) (oral presentation)
Posters are intended for ongoing research projects, concrete realizations, or industrial applications/projects presentations. The poster may be presented during sessions reserved for posters, or mixed with presentation of articles of similar topic. The slides must have comprehensive comments. This type of contribution only requires a 8-10 slide-deck. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as Poster (slide-only). The slide-deck will be posted, post-event, on www.iaria.org.
8-10 presentation slides are suggested. Also a big Poster is suitable, used for live discussions with the attendees, additionally to the oral presentation.

Presentations (slide-based, only) (oral presentation)
These contributions represent technical marketing/industrial/business/positioning presentations. This type of contribution only requires a 12-14 slide-deck. Please submit the contributions following the submission instructions by using the "Submit a Paper" button and selecting the contribution type as Presentation (slide-only). The slide-deck will be posted, post-event, on www.iaria.org.
12-14 presentation slides are suggested.

Demos (two pages) [posted on www.iaria.org]
Demos represent special contributions where a tool, an implementation of an application, or a freshly implemented system is presented in its alfa/beta version. It might also be intended for thsoe new application to gather the attendee opinion. A two-page summary for a demo is intended to be. It would be scheduled in special time spots, to ensure a maximum attendance from the participants. Please submit the contributions following the submission instructions by using the "Submit a Paper" button and selecting the contribution type as Demos. The Demos paper will be posted, post-event, on www.iaria.org.

Doctoral forum submissions: (up to 6-10 page article -6 pages covered the by regular registration; max 4 extra pages allowed at additional cost- ) (oral presentation)
There contributions refer to PhD dissertations, new PhD approaches, and PhD out-of-the-book thinking, etc. They will be included in the proceedings, posted in the free-access ThinkMind digital library and sent for indexing. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the appropriate contribution type Doctoral forum. 12-14 presentation slides are suggested.

Tutorial proposals
Tutorials provide overviews of current high interest topics. Proposals should be for 2-3 hour long. Proposals must contain the title, the summary of the content, and the biography of the presenter(s). The tutorials' slide decks will be posted on the IARIA site.
Please send your proposals to tutorial proposal

Panel proposals
The organizers encourage scientists and industry leaders to organize dedicated panels dealing with controversial and challenging topics and paradigms. Panel moderators are asked to identify their guests and manage that their appropriate talk supports timely reach our deadlines. Moderators must specifically submit an official proposal, indicating their background, panelist names, their affiliation, the topic of the panel, as well as short biographies. The panel's slide deck will be posted on the IARIA site.
Please send your proposals to panel proposal

Workshop proposals
See http://www.iaria.org/workshop.html

Mini Symposium proposal
See http://www.iaria.org/symposium.html

 
 

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