|
The Ninth International Conference on Mobile,
Hybrid, and On-line Learning
eLmL 2017
March 19 - 23, 2017 - Nice, France |
Technical Co-Sponsors and Logistics Supporters |
|
|
|
|
|
|
ARCHIVE |
printer friendly pdf version |
|
|
|
- Colocated with other events part of DigitalWorld 2017
- Posters will be presented during the conference
- A Work in Progress track is available for preliminary work
- A Research Ideas track is available for ideas in early stages
- A Doctoral Forum track is available for discussing and publishing early PhD thesis research
Submission (full paper) |
Nov 1 December 1, 2016
|
Notification |
January 10, 2017 |
Registration |
January 25, 2017 |
Camera ready |
February 5, 2017 |
ISSN: 2308-4367
ISBN: 978-1-61208-541-8 |
conference contact: mp@iaria.org |
All tracks/topics are open to both research and industry contributions.
Special Tracks:
SNHE: Social Networking in Higher Education
Chair and Coordinator:
Dr. Tomayess Issa, School of Information Systems - Curtin University – Western Australia tomayess.issa@cbs.curtin.edu.au
MUSEDU: On-line Resources and Web Technologies for Music Education
Chair and Coordinator:
Luca Andrea Ludovico, Music Informatics Lab (LIM), Department of Computer Science, Università degli Studi di Milano, Italy luca.ludovico@unimi.it
MOOC: Opportunities and Challenges for Successful Massive Open Online Courses in Higher Education
Chair and Coordinator:
Dr. rer. nat. Ahmed Mohamed Fahmy Yousef, Egypt Educational Technology Department, Fayoum University, Egypt amf00@fayoum.edu.eg
LECIS: e-Learning in Education, Consume’ Industry, Social Networking through Mobile and 3D Visual Technologies
Chair and Coordinator: Dr. Ioana Raluca Goldbach, Institute of Multidisciplinary Research of Science and Tehnology, Valahia University - Targoviste, Romania ioana.goldbach@icstm.ro
Tracks:
Trends in eLmL 3.0&4.0 systems
Inference learning; Active learning; Learning through pictures; Collaborative active learning and augmented reality; Project-based learning; Inline learning analytics; Blended learning; the Flipped classroom; Inquiry-based learning; Lecture capture systems; Learning from serious games; Pedagogical design and learning interaction; Interactive multimedia-based systems; 3D interactive applications; Meta-learning (mining, recognition, patterns, etc.); Didactic proof assistants; Annotated learning videos; Multimodal learning environments; Co-learning methodologies; Learning Objects; Digital badge systems; eTextbook; eSchool Bag; Online music education
Adaptive eLearning
Peer-assessment in learning (eLmL) systems; Self-assessment in eLmL; Reflective thinking; Self-regulated learning; Attention training mechanisms; Context-aware collaborative learning; Self-evaluation learning systems; Adaptive tutoring systems; Emotion-driven learning; Assessment of self-learning systems; Adaptive learning systems for adults; Adaptive learning systems for children; Adaptive blended learning systems; Learners feedback in adaptive learning systems; Learners reflection in adaptive systems; Learning with mobile recommender systems; Learning interaction patterns; Perceived learning quality metrics; Personalization of e-Learning courses; Assessing pedagogical satisfaction
(Augmented) Virtual reality and social games
Virtual and augmented learning environments; Spatial augmented reality; Serious games; Entrepreneurship social games; Collaborative visualization; Training via virtual reality-based systems (spatial-orientation, dental anesthesia, etc.); Virtual reality-based therapies (phobias, fear of flying, etc.); Expression recognition; Serious games applications (rehabilitation, surgical education, warfare, etc.)
Learning-oriented devices and networks
Mobility (IEEE 802.11 standards, engineering, smart devices);
Mobile communications;
Hardware/software systems for mobile communications;
Evolution from 3G to 4G and beyond;
Mobile networking;
Wireless networking;
Wireless access (WPAN, WLAN, WLL);
Mobile IP, VoIP, IPTV, etc.;
Satellite technologies for e-learning;
Next generation of mobile technology;
User-oriented device interfaces;
Adaptable student/device interaction;
Wearable devices
Learning-oriented technologies
Architecture of learning technology systems;
Informal learning; Formal/informal exploratory and serendipitous learning; Advanced uses of multimedia and hypermedia;
Integrated learning and educational environments;
Remote and wireless teaching technologies;
Anytime/anywhere e-learning and wearable network devices;
Adaptive e-learning and intelligent applications/tools;
Agents technology;
Intelligent tutoring systems;
Training e-learning teachers;
Practical uses of authoring tools;
Application of metadata and virtual reality
Tools and platforms
eLmL learning tools (basic infrastructure, content management, cross-media publishing, social & cooperative learning, lecture recording); Tools and architectures for mobile/ubiquitous e-learning;
SOA for e-learning;
Web 2.0 and social computing for learning;
Ontologies and semantic Web standards for e-learning;
Adaptive and personalized educational hypermedia;
Peer-to-Peer learning applications;
Social software for collaborative learning;
Socially intelligent agents;
e-Learning platforms, portals and virtual learning environments;
Embedded systems education;
Wearable computers and education;
Multimedia environment for teaching;
Web-based learning, including Wikis and Blogs;
Learning content management systems
On-line learning
Content engineering (authoring, standards, metadata, process models); Internet based systems;
Navigational aspects for on-line learning;
Virtual spaces for learning communities;
Internet supported ubiquitous learning;
Mobile eLearning applications;
Pervasive eLearning scenarios;
Multi-agent technology applications in Web-based education;
Semantic social networks;
Community discovering in social learning systems;
Social structure exploitation in e-learning
Mobile learning, teaching, and training
Advanced teaching and learning technologies for mobile learners;
Advanced software and hardware systems for mobile learning and teaching;
Virtual mobile learning environments;
Adaptive learning strategies
Advanced curriculum and courseware for mobile learning and training;
Security issues of mobile learning;
Learning management systems for mobile learning;
Ontologies and pedagogical models;
Testing, assessment and quality issues of mobile learning;
Faculty and professional development on mobile teaching and learning
Infrastructure, administrative and organizational issue of mobile learning;
Applications of mobile technology in open, distance, and corporate education;
National and international projects, strategies, and policies on mobile learning
Hybrid learning
Didactics of eLmL (informal learning, ambient and augmented learning, cooperative learning); Teacher-centric and student-centric approaches;
Self-learning integrated methodology;
Learner autonomy;
Interactive hybrid learning;
Assessment strategy for hybrid learning;
Collaborative learning/groupware;
Content management for hybrid learning;
Digital libraries for hybrid learning;
Effective content development experiences in hybrid; earning;
Improved flexibility of learning process;
Institutional policies;
Instructional design issues;
Organizational framework for hybrid learning;
Outcome based teaching and learning;
Pedagogical issues
Challenging technical aspects
Tutoring eLearning applications and services;
Teaching eLearning methodologies and technologies;
National and international projects on e-learning;
e-Learning industry and universities programs;
Application of instructional design theories;
Reflection in learning software and hardware;
Social impact metrics on distance learning;
Methodologies and processes for education;
Curriculum projects and experiences;
Educating the educators;
Simulated communities;
Online mentoring;
Cultural, social, and gender issues;
Personalization;
Corporate training
eLearning materials
Cognitive aspects of interactive multimedia learning materials; Challenges of user-activated learning feature (text, still or moving image, sound and music); Empirical studies on usage (perception, interaction and reading patterns); Learning outcome of multimedia materials; Comparative studies of effect of media with variants of similar
content; Aesthetics of learning materials; Case-studies on the visuals materials; Studies on design principles and practices; Analyses of the visual aspects of commercial products; Analysis of preferences of users and educators
Assessing eLmL
Organization of eLmL (quality management, learning networks); Cost models for eLearning;
E-market place for higher education;
Evaluation of eLearning;
Social benefits of eLearning;
e-Learning effectiveness and outcomes;
Global trends in eLearning
Education in developing regions
National/international strategies;
Evaluation of learning technology systems;
Emerging and best practices;
Managing quality in eLearning;
Standards related activities